Game find an extra road sign. Card file of games according to traffic rules

For older children, preparatory to school age

Purpose: creation necessary conditions in preschool educational institutions to prevent child injuries on the roads, to increase the competence of teachers in ensuring the safe life of children.

Educational tasks:

  • To consolidate the knowledge of children about transport, about modes of transport;
  • Fix the rules for using public transport;
  • To consolidate knowledge about the dangers that children may encounter on the street;
  • To consolidate children's knowledge about signals and types of traffic lights;
  • To consolidate the ability to distinguish and understand the meaning of some road signs;
  • To improve the skills of behavior on the road through the study of traffic signs;
  • To consolidate the ability of children to apply the knowledge gained about the Rules of the Road in the free activities of children.

Development tasks:

  • To develop the ability to recognize the types of land transport by various signs;
  • Repeat the rules of behavior on the street. Rules traffic;
  • Develop attentiveness, observation when performing a task;
  • Develop logical thinking;
  • To develop speech is proof.

Educational tasks:

  • To educate in children a respectful attitude to the Rules of the road and the desire to follow them;
  • To develop a culture of behavior in order to prevent child road traffic injuries;
  • To cultivate the ability to listen carefully, not to interrupt, to supplement and correct the mistakes of their comrades.

Corrective tasks:

  • Learn to compare, highlight the main, essential;
  • Develop the ability to group objects;
  • Cultivate sustained attention;
  • Improve auditory perception;
  • Expand and activate vocabulary preschoolers, introduce new words: traffic controller, wand, partner;
  • Develop positive behavioral skills;
  • Coordination of speech with movement.

Equipment:

  • costume of a traffic controller with a baton;
  • diplomas "Connoisseurs of road science";
  • road signs: "Pedestrian crossing", "Pedestrian traffic is prohibited", "Bus, trolleybus, tram and taxi stop", "Underground pedestrian crossing", divided into parts;
  • road signs for placement in the corridors of the preschool educational institution: “Pedestrian crossing”, “Pedestrian traffic is prohibited”, “Turn to the right”, “Go straight”, “Food point”, “Hospital”;
  • items for didactic game: truck, house, Ambulance, snowplow, passenger car, truck, bus, pram, bus, tram, truck, trolleybus;
  • multimedia board;
  • slides from fairy tale characters: Emelya on the stove, the cat Leopold on a bicycle, Carlson with jam, the postman Pechkin with a bicycle, Cinderella in a carriage, Baba Yaga in a mortar, a queen with a baby in a barrel, a scattered man on a train, Kai on a sled, animals from K. Chukovsky's fairy tale;
  • illustrations of different types of traffic lights;
  • traffic light with changing colors;
  • 2 hoops;
  • flat modules according to the number of children.

Methods and techniques:

Improvisation;

Educational quiz;

Musical accompaniment;

Mobile and didactic games;

slide presentation;

Artistic word.

Preliminary work:

Reading fiction, excursions to the roadway, to the stand located in the corridor of the central building, which introduces children to the rules of road behavior, examining and drawing road signs, situations, memorizing poems, riddles, moving and plot - role-playing games, study of signs, viewing a selection of video materials on traffic rules, conversations with an inspector for the prevention of accidents in the Dzerzhinsky district.

Game progress:

(The traffic controller comes to the children in the group.)

Hello guys!

For everyone who loves to walk

Everyone without exception

You have to remember

Need to know

Traffic rules.

Adjuster: I am a traffic controller responsible for safe traffic on the roads. I invite you to take an exam on knowledge of the Rules of the Road. If you complete all the tasks for "Excellent", then I will give you Let's start the exam!

On a noisy street, friends always meet you around. What are these friends? (Children's answer is Road signs.) That's right, now let's test your knowledge of road signs for pedestrians.

Didactic game"Collect the Sign" I will make riddles, and you must assemble a whole sign from parts:

There's a ground crossing here

People walk all day long.

You, the driver, do not be sad,

Pass the pedestrian! (Sign "Crosswalk".)

Rain and clear weather

There are no pedestrians here.

One sign tells them:

"You're not allowed to go!" (Sign "Pedestrian traffic prohibited".)

In this place the pedestrian

The transport is waiting patiently.

He was tired of walking

Wants to be a passenger. (Sign "Bus, trolleybus, tram and taxi stop place".)

Every pedestrian knows

About this underground passage.

He does not decorate the city,

But the cars do not interfere! (Sign "Underground pedestrian crossing".)

You completed this task with “Excellent”, but do you know the gestures used by the traffic controller? (All gestures are shown.)

    • What color of a traffic light for pedestrians corresponds to the position of the traffic controller when he is facing the pedestrians sideways, and his arms are extended to the sides? What color corresponds to the forward right hand of the traffic controller? (To green.)
    • What color corresponds to the raised hand of the traffic controller? (Yellow.)
    • What color of a traffic light for pedestrians corresponds to the position of the traffic controller when he is facing the pedestrians with his chest or back, and his arms are outstretched to the sides or lowered? (Red.)

Adjuster: I invite you to participate in the game "Regulator".

Children move to cheerful music, if the music stops, then the children should line up, on the side indicated by the inspector's baton, if the baton is raised up, the children should freeze.

Adjuster : Well done, guys, you know a lot and therefore I propose to go on a trip. To do this, you need to get into the car.

Fizminutka "Machines" .

They started the car

W - w - w - w,

Pumped up a tire

W - w - w - w,

Smiled more cheerfully

And let's go faster

W - w - w - w.

(Children line up one after another and leave the group into the corridor following the traffic controller, who leads them to the music room. While driving, the traffic controller draws the children's attention to road signs previously pasted in the corridors of the preschool educational institution . Near each sign, the group stops, the children answer the questions: Children, pay attention to the road sign that is located in front of us. What is it called? Where is it located? Why is it placed on the road? How do pedestrians behave when they see this sign? What actions do drivers take when they see this sign?)

The children enter the music room, where they are met by the traffic controller's partner (you can use a disguised music worker).

Partner : Hello guys. I invite you to take part in

game: "The fourth extra". Take a close look at the items and find the odd one:

  • An extra road user (truck, house, ambulance, snowplow).
  • Extra means of transport (car, truck, bus, baby stroller).
  • means of transport other than public transport(bus, tram, truck, trolleybus).

Adjuster: And you can answer questions from cartoons and fairy tales that mention vehicles? The magic board will help us check your answers. (Working with a multimedia board.)

1. What did Emelya ride to the king's palace? ( On the stove)

2. Cat Leopold's favorite two-wheeled mode of transport? ( Bike.)

3. Who greased his motor with jam? ( Carlson.)

4. What gift did the parents of Uncle Fyodor give to the postman Pechkin? ( Bike.)

5. What did Cinderella wear to the ball? ( To the carriage.)

6. Personal transport of Baba Yaga? ( Mortar.)

7. In what did the queen with the baby sail on the sea in "The Tale of Tsar Saltan"? ( In a barrel.)

8. On what did the absent-minded person from Basseynaya Street go to Leningrad? ( By train.)

9. What did Kai ride? ( Sledging.)

10. Bears rode on a bicycle,

And behind them a cat

Backwards,

And then the mosquitoes...

What did mosquitoes fly on? ( On a balloon.)

Partner : Now we will check how attentive pedestrians you are. I will ask you a musical question, and you answer "yes" or "no" (music for words is selected any).

  • What do you want - say, red light - no way? (Yes.)
  • What do you want - say, every time we go home, we play on the pavement? (Not.)
  • Say what you want, but if you are in a hurry, then run in front of the transport? (Not.)
  • Whatever you want - say, we always go forward only where the transition is? (Yes.)
  • What do you want - say, we are running forward so fast that we do not see a traffic light? (Not.)
  • What do you want - say, a person is drawn on the sign “there is no passage here”? (Not.)
  • What do you want - say, on round signs, red means "it's forbidden here"? (Yes.)

Partner : Well done guys, you know the rules for "Excellent"!

Adjuster: It's time for us to go. Start your engines (physical minute "Machines").

(A group of children is heading to the gym, on the way the traffic controller draws the attention of the children to the traffic light.)

Adjuster: What's on our way? Do you know why the traffic light has such a name? The word "traffic light" consists of two parts - "light" and "for" "Light" - this is the light, and "for" (from the Greek. foros) stands for "carrier" or "carrier". And together - "traffic light" - means a carrier of light or a carrier of light, and of different colors: red, yellow, green. These colors are not chosen by chance, they are very bright and far visible in any weather. Traffic lights are different. ( Illustrations of different types of traffic lights are shown - with little men, for trams.)

Attention game "Traffic light"

On a green signal - stomp, on a yellow signal - clap your hands, on a red signal - maintain complete silence.

(The group enters the gym.)

Adjuster: Here is the last station of our journey, the most responsible. I want to remind you that signs exist not only for pedestrians, but also for drivers. To do this, we will complete the task of turning pedestrians into drivers:

Relay “Stop”

The first child is the driver. He puts on a hoop, runs to the counter, which is opposite his team, goes around it and returns to the team. Then he is joined (climbs into the same hoop) by the second participant in the relay - the “passenger”, and now they are running to the counter already together. At the counter, the passenger unhooks - “gets out”. So the “driver” “transports” all participants of the relay race to the rack. At the end of the competition, all team members take each other (in front - “driver”) and return to their original place.

Game "Drivers"

At the permissive signal of the traffic light, the guys - drivers move around the hall in all directions, at a red signal they stop. Every time the way of transportation changes. (First they move while standing, the modules are in their hands, then they kneel on the module, then they sit on their heels .. Who is inattentive - a fine, skipping the movement to the permissive signal.

Adjuster: Today you coped with all the tasks perfectly, and therefore I give you, diploma "Connoisseurs of road science". Let's take a solemn oath.

I ask everyone to stand up and say the word "I swear" after each sentence:

  • I swear to cross the street only on the green light!
  • I swear to conscientiously follow the rules of the road!
  • I swear not to play on the road!
  • I swear to demand that my relatives and friends observe the rules of the road!

And big and small -

Everyone without exception

Need to know and follow

Driving rules!

And it's time for me to serve. Goodbye guys, be careful on the road!

Used Books:

  1. Gudimov V.P. collection of thematic riddles for preschoolers. - M .: TC Sphere, 2002.
  2. Sokolova E., Nyankovskaya N. Rules for the safety of behavior. - Yaroslavl: Academy of Development, 2009.
  3. Shorygina T.A. Fundamentals of safety for children. - Moscow: Sfera, 2007.
  4. Vaseonova N. E. Rules of the road. - Moscow: Education, 2001.
  5. Gavrilina S. E. Kutyavina N. L. The safety of your baby. - Yaroslavl: Academy of Development, 1997.
  6. Belaya K. Yu. How to ensure the safety of preschoolers. - Moscow: Education, 2001.
  7. Petrov A.V. I am running (?) across the road. - Moscow: Karapuz, 2003.
  8. Avdeeva N. I. Safety. - St. Petersburg: Childhood - PRESS, 2002.

Card file of didactic games according to the rules of the road

"Automulti"

Target: learn to correlate a fairy-tale character and his vehicle,

correctly name, develop memory, thinking, ingenuity.

Game progress: Children are invited to answer questions from cartoons and fairy tales,

in which vehicles are mentioned.

1. How did Emelya ride to the king's palace? (On the stove)

2. Cat Leopold's favorite two-wheeled mode of transport? (Bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (with jam)

4. What gift did the parents of Uncle Fyodor give to the postman Pechkin?

(Bike)

5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage)

6. What did old Hottabych fly? (On the flying carpet)

7. Baba Yaga's personal transport? (Mortar)

8. On what did the absent-minded person from Basseynaya Street go to Leningrad? (On the

9. Bears rode on a bicycle,

And behind them a cat

Backwards,

And then the mosquitoes...

What did mosquitoes fly on? (In a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly? (On the core)

12. In what did the queen with the baby sail on the sea in "The Tale of Tsar Saltan"? (AT

"Driving School"

Target: reinforce children's knowledge of how to cross the street; about

appointment of a traffic light, traffic controller and road signs; exercise in

orientation in space and time; cultivate courage,

resourcefulness, the ability to help a friend.

Material: Double sheet of cardboard: pictures with

depicting various traffic situations, on the right sheet are written

Game progress: Children look at pictures depicting various road

situations. They must explain the situation depicted in the picture,

assess the behavior of pedestrians, children at traffic lights, the need for the necessary

road sign.

"Safe City"

Purpose of the game: to give an idea of ​​how important it is to walk and drive around the city correctly, to develop the ability to perceive real world cities, to consolidate children's knowledge of road signs and traffic rules.

Rules of the game: The game is played by children from 5 years and older. Playing up to 3 people. Material: playing field, pedestrian figures, road signs, traffic lights, vehicles and a cube.

Game progress: Before starting, you need to choose a leader. They can become an adult. The host places road signs around the "city", determines the bus stops; He also manages traffic lights. The rest of the players take the figures of men and distribute the vehicles among themselves. Let someone be a bus driver, someone a salesman in a supermarket, someone a park builder, someone a student at school. Your roles are only limited by your imagination. Further, throwing the die in turn, we move around the city. Pedestrians on the sidewalks, cars on the road. “On foot” we move the chip in any direction as many steps forward as there are points on the die. On a car - multiply the number of points by three, on a bicycle - by two. Moreover, the driver of the car can take passengers with him, for example, let his friends down. (The driver throws the dice in this case). And, leaving the car, say, in the parking lot, the driver turns into a pedestrian. And you can also wait for the bus at the bus stop and go with a large company. The green circle (underpass) allows you to quickly (in one turn) and safely cross to the other side of the street. And if you hit the orange circle - this place requires increased attention from you - you need to skip one move. So, we started. From home to school, from the store to the park, from the park to visit friends. On foot, by bike, by bus. Obeying all traffic rules.

"Big Walk"

Target: To acquaint children with road signs necessary for a motorist.

Material: Playing field, chips, road signs.

Game progress:

Children on chip-cars drive through the streets of the city, observing the rules of the road, collect photos of friends and return to their homes. Whoever comes back first, breaking the fewest rules, wins.

"True False"

Target: To fix with children the rules of safe behavior on the streets and traffic signs.

Material: Playing field, traffic signs.

Game progress:

Children distribute the characters in the picture, and each tells about who is doing what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"Merry Wand"

Tasks: generalize the idea of ​​the rules of behavior of pedestrians on the street; to activate children's knowledge, their speech, memory, thinking; educate the desire to comply with traffic rules in life.

Rules: listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the wand.

The teacher divides the children into two competing teams, tells the name of the game and its rules.

Educator. The one to whom I will give the rod in the hands will have to name one of the rules for the behavior of a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names more rules and does not repeat will win.

The wand passes alternately from one team to another. Children name the rules.

Children. You can cross the street through a pedestrian underpass or only at a green traffic light. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move the field shoulder towards the traffic. You can not play near the road and on the roadway. It is forbidden to cross the street in front of nearby vehicles and to cross the street to small children without adults. Before crossing the street, you need to look first to the left, then to the right, and, making sure that it is safe, cross.

The game “Listen - remember” is played in the same way, only the children list the rules for passengers.

"Drivers"

Goals: Teach children the rules of the road; develop thinking and spatial orientation.

Material: Several playing fields, car, toys.

Game progress:

Several options for simple playing fields are being prepared in advance. Each field is a drawing of an extensive system of roads with road signs. This will make it possible to change the traffic situation. For example: “You are a car driver, you need to take the bunny to the hospital, collect gasoline and fix the car. The drawing of the car indicates the garage where you left and where you must return. Think and say in what order you need to visit all these points so as not to violate the rules of the road. And then the two of us will see if you have chosen the right path.

"Questions and answers"

Target: to consolidate knowledge about traffic rules, road signs, behavior on the street;

develop thinking, memory, ingenuity, speech.

Material: chips.

Game progress: The teacher divides the children into two teams, asks questions, children

answer, a chip is awarded for the correct answer. The team wins

with the most chips.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children walk? (in the yard)

3. How should you behave on the bus? (don't scream, be quiet)

4. Where do people wait for transport? (at the bus stop)

5. Where can I cross the road? (traffic light, pedestrian crossing)

6. What are the traffic lights? (red, yellow, green)

7. What is the signal to cross the road? (to green)

8. Who can you cross the road with? (with adults)

9. What is the name of the person driving the car? (driver)

10. What is the machine made of? (body, cab, wheels)

11. Where do cars go, where do pedestrians go? (on the road, on the sidewalk)

12. What are road signs? (forbidding, warning,

service signs, informational, indicative, prescriptive signs)

13. How to bypass the bus? (wait for it to leave)

14. What are the types of transport? (passenger, air, sea,

ground, cargo, horse-drawn, special, etc.)

"Run an order"

Target:

given sequence.

Material:

road signs, signs indicating "stations" (canteen, railway crossing, Kindergarten, school, hospital, etc.), steering wheels.

Preparing for the game: Construction of the road and placement of studied signs.

Game progress: Children at the "dispatcher" (educator) receive the task to go,

for example, to a hospital. The child goes and comes back. Next he gets

two tasks at once: “Go to the railway crossing, then eat at

canteen." The child must complete the tasks in the given sequence.

Gradually, the number of simultaneously given orders increases.

"Where is my seat?"

Target:

attention, memory, speech.

Material: large construction material(cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

warnings (school, canteen, road repair, etc.)

studied traffic signs.

Game progress: The task of the players is to replace the verbal warnings with the necessary ones.

signs. The game can be played in two versions.

1. One player places signs, the rest evaluate the correctness.

2. Two players compete to see who will place the signs faster and more correctly.

"Talking Road Signs"

Target: Teach children to navigate by road signs, follow the rules of the road, be attentive to each other.

Material: Each playing field is a drawing of an extensive system of roads with road signs. Cars, game characters.

Game progress:

Each child has a field in front of them, each task: after driving across the field, following all the rules, without missing a single sign, drive to the named point.

"Well no"

Target:

Game progress: The teacher asks questions, the children answer “yes” or “no” in unison.

I option:

Riding fast in the mountain? - Yes.

Do you know the rules of the movement? - Yes.

Here's a red light at the traffic light

Can I go across the street? - No.

Well, the green one is on, that's when

Can I go across the street? - Yes.

I got on the tram, but did not take a ticket.

Is that what you're supposed to do? - No.

Old woman, very advanced years,

Will you give her a seat on the tram? - Yes.

Lazy you suggested the answer,

Well, did you help him with that? - No.

Well done guys, remember

What is “no” and what is “yes”

And do what you need to do, always try!

IIoption:

Is the traffic light familiar to all children?

Does everyone in the world know him?

Is he on the road?

Does he have arms, legs?

There are flashlights - three eyes?!

Does it include all of them at once?

He turned on the red light

Does that mean there is no move?

Which one do we need to go?

Blue - can be an obstacle?

Will we go for yellow?

On green - binge?

Well, maybe then

Let's get on the green, shall we?

Can you run red?

Well, what if you're careful?

And go in single file then

That, of course, is possible? Yes!

I believe in my eyes, ears

The traffic light is familiar to all of you!

And, of course, very happy

I'm for smart kids!

"Road signs"

Goals: To consolidate children's knowledge of the rules of behavior on the street; recall famous road signs; introduce new concepts: "railway train without a barrier", "safety island".

Material: Road signs

"Road Lotto"

Target: To consolidate children's knowledge of the rules of the road; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: Cards with situations on the road, road signs.

Game progress:

Each child is given a card that depicts the traffic situation, the children are asked to find the right sign that matches the situation on the road.

"Road Exam"

Target: teach the rules of the road and behavior on the road; develop

thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

road signs.

Preparing for the game: Road construction and signage.

Game progress: The child is a driver - a student taking an exam for the right to drive a car. He "rides" along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down, drive carefully, not overtaking other cars.

"Road to Grandma"

Goals: Develop attention, memory, observation in children preschool age; promote road literacy.

Material: A field depicting the path to Grandma with various road signs; chips; cube.

Game progress:

Two - three children are offered to race to get to their grandmother's house, while observing the rules of the road.

"Laws of streets and roads"

Tasks: improve knowledge of the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, independently navigate the street; educate interest in compliance with the rules of the road.

Rules: while participating in the simulation of traffic situations, do not violate traffic rules. Assignments must be completed.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the plan of the city, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help the residents of the city choose a safe route and get to the right place: to the professor - to the Optics store to buy new glasses, to the kiosk - for a fresh newspaper, to the post office - to send a telegram, a watch workshop, etc. To a housewife - for shopping at a bakery, grocery store, send a package, meet a granddaughter from school, etc. For a person - a river or railway station, a football match, a hotel, a restaurant, etc. A schoolgirl - to school, to the library, the circus ...

3. You can put into the game road signs, traffic lights, traffic controller, transport: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing the traffic rules. For example, the Produkty truck can be loaded into a bakery and spread fresh bread in a kindergarten, school, restaurant, bakery shop.

4. The teacher conducts a game in the form of a road quiz, asking the children questions.

Where can you go rollerblading in the city?

Show the most dangerous places in the city.

What will change on the road with the advent of winter?

What is road marking and why is it needed?

At the same time, the teacher simulates the situation - at night a strong hurricane tore off all the signs in the city, in the morning there were riots on the roads - and gives the task to fix it.

"Know and follow the rules of the road"

Target: To fix the rules of the street with children; repeat the traffic lights.

Material: City street illustrations.

Game progress:

Children are asked a riddle about a traffic light, a discussion is held about the meaning of the colors of a traffic light, an analysis of situations on the road and correct behavior characters.

"Word Game"

1. Clap your hands when you hear a word related to a traffic light. explain

choice of each word.

Vocabulary: three eyes, standing on the street, crossroads, blue light, one leg,

yellow light, red light, street crossing, pedestrian assistant,

green light, stands at home.

2. Clap your hands when you hear a word referring to a passenger. Explain the choice of each word.

Vocabulary: bus, route, stop, road, swim, read, sleep, ticket,

conductor, flight by plane, pedestrian, seat, saloon, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, crossroads, overpass, traffic light, kindergarten.

"ball game"

Target: consolidate children's knowledge of the rules of the road, road

Material: ball.

Game progress: The teacher with the ball stands in the center of the circle and throws the ball to the child while asking a question. He answers and throws the ball to the teacher. The game is played with all the children in turn.

Educator: Who is walking along the road?

Child: Pedestrian.

Teacher: Who is driving?

Child: Driver.

Educator: How many "eyes" does a traffic light have?

Child: Three eyes.

Educator: If the red "eye" is on, then what is he talking about?

Child: Wait and wait.

Educator: If the yellow "eye" is on, then what is he talking about?

Child: Wait.

Educator: If the green "eye" is on, then what is he talking about?

Child: You can go.

Educator: Our legs are walking along the pedestrian ...

Child: Track.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: On the playground.

"Play and dare!"

Tasks: develop mental abilities and visual perception; to learn to correlate the speech form of the description of road signs with their graphic representation; to cultivate independence, speed of reaction, ingenuity.

Rules: the image of the road sign is closed only after listening to information about it. The winner is the one who first correctly closes all the images that sounded in riddles or verses.

4-6 children participate in the game, in front of which tables with road signs and blank cards are laid out. The principle of the game is loto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, be careful!

It's impossible to go fast.

People know everything in the world -

Children go to this place.

(Sign "Children".)

Here is the road work

No drive, no pass.

This place is for pedestrians.

It's better to just bypass.

(Sign " Road works».)

Will never let you down

Us underground passage:

Pedestrian road

It is always free.

(Sign "Underpass".)

It has two wheels and a saddle on the frame

There are two pedals at the bottom, twist them with your feet.

He stands in the red circle

He talks about the ban.

(No cycling sign.)

This zebra on the road

I'm not at all afraid.

If everything is all right,

I'll go on the road along the stripes.

(Pedestrian crossing sign.)

Red circle, rectangle

A preschooler must also know.

This is a very strict sign.

And wherever you are in a hurry

With dad in the car -

You won't get through!

(No entry sign.)

I didn't wash my hands on the road

I ate fruits and vegetables.

Got sick and see the item

medical assistance. (Sign "Point of First Aid".)

This sign at the crossing -

In a difficult place, mind you.

There is no barrier here

The steam locomotive smokes with might and main.

He's already picked up speed.

So beware. (Sign " Railroad crossing

without barrier.)

"Red and Green"

Target: To teach children to establish connections between objects and phenomena, to act on a signal.

Materials for the game: Two mugs (green and red), typewriter.

Game progress: The game is played with one child. The teacher takes two circles - red and green - invites the child to take a toy: a car and says:

You, Vasya, the driver, you will drive the car yourself. When I show the green circle, the car can move. Like this (shows). When you see the red circle, the car should stop.

"How to get to?"

Target: fix the rules of the road, develop orientation in

space, attention, thinking, memory, ability to execute a command in

given sequence.

Material: large building material (cubes, bricks, etc.), signs "Move straight", "Move to the right", "Move to the left.

Preparing for the game: Road construction using signs

"Go straight", "Move right", "Move left". Are celebrated

points of departure and destination.

Game progress: Children (from one to three) must drive correctly to the checkpoint

destination. The winner is the one who did it faster without breaking the rules.

road traffic.

"Who will name road signs more?"

Target: to exercise children in recognizing and correctly naming road signs,

develop attention, thinking, memory, speech.

Material: road signs.

Game progress: the leader shows the signs, the children answer, observing the order

"Who is an excellent pedestrian?"

Goals: To consolidate children's knowledge of the rules of the road (traffic signals, pedestrian crossing); cultivate perseverance, attention.

Materials: 2 chips and a die with numbers 1,2,3,4,5,6. Playing field.

Game progress:

The first pedestrian leaves the house number 1, the second - from the house number 2. They roll the dice in turn until the first dice shows the number 1, the second - the number 2. And the dice are thrown again. In this case, you need to carefully look at the multi-colored pictures. In the first picture, the traffic light is red. This means that a pedestrian cannot jump to the circle that stands after the traffic light. He patiently stands still. The second picture is a car. You can't cross the road, you have to wait. On the third - a green signal at the traffic light. You can move the chip as many circles as the cube shows. In the fourth picture - a motorcyclist. You have to skip it, stop. In the sixth picture, a yellow light is on at the traffic light. And the pedestrian can stop right on the picture itself. In the seventh picture - the traffic controller. It's safe with him, you can go straight to grandma's house. Whoever first, without violating the rules of the road, will come to his grandmother, he won.

"Cars"

Purpose of the game: to form the ability to add an image from the details of a geometric mosaic constructor, combining various figures, changing their position on the table plane;

to develop the memory, speech of children, to educate their creative activity;

develop logical thinking, the ability to compose a whole from parts.

Material: an envelope for each player, which contains a logical table of machines from geometric shapes with one empty cell; geometric figures different color.

Game progress: The teacher, together with the children, analyzes which machines are shown in the logical table. Reasoning example: Look, each car consists of a cabin, a body and wheels. Let's choose a cab first. Tell me, do the cars in the first row have the same cabins? What about the second line? What about the first column? This means that in the third line, all cars should have different cabins. But in the third line there are already cars with a rectangular cabin and with a cabin in the form of an irregular quadrangle. What should be the cabin of our car? That's right, triangular. Now let's find out what the body should be? Arguing similarly, children find a suitable body triangular shape. The teacher asks the children to explain their choice, helping them build statements such as reasoning.

"We are passengers"

Goals: Clarify children's knowledge that we are all passengers; fix the rules for boarding and disembarking transport.

Material: Pictures with road situations.

Game progress:

Children take one picture at a time and tell what is drawn on them, explaining how to act in a given situation.

"We are the drivers"

Tasks: to help learn to understand road symbols and its specifics (on the example of road signs), to see its main qualities - figurativeness, brevity, generalization; to form and develop the ability to independently invent graphic symbols, to see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign gets a chip - a green circle. The one who collects the most circles wins.

Materials:

cards with road signs in series: the road goes to the first-aid post (service point, canteen, gas station, etc. - 6 options); meetings on the way (people, animals, modes of transport - 6 options); difficulties on the way, possible dangers (6 options); prohibition signs (6 options);

a piece of chalk if a forked road is being drawn, or strips of paper depicting such roads;

small car or bus;

green mugs - 30 pcs.

Children sit around shifted tables, on which a branched paper road is laid out.

The teacher puts a car at the beginning of the road, calls the game and discusses the duties of the driver with the children.

Educator. Every driver of a car must know how it works, how to start it, repair it, how to drive it. The job of a driver is very difficult. It is necessary not only to quickly transport people and goods. It is very important that no accidents happen along the way. Surprises can be different: either the road forks, and the driver needs to decide where to go, or the path lies past a school or kindergarten, and small children can jump out onto the road, or suddenly a passenger who is traveling next to the driver feels unwell and you need to be urgently taken to the hospital or something suddenly broke in the car, or gasoline ran out. How to act as a driver? Maybe ask passers-by where the hospital is located, where you can repair or refuel the car? And if the road is deserted and there are no passers-by? Or passers-by can not answer the question of the driver? How to be?

Children's answers.

Of course, special signs should be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what he warns or informs about. Therefore, drivers must be aware of all the signs found on the roads. When you become adults, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.

The car is speeding down the road and suddenly...

The following describes a situation when, while driving, an urgent need to find a telephone, a canteen, a first-aid post, a car service, a gas station, etc. The car stops, and the children must guess what the sign looks like, near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually goes fast, the driver should look and immediately understand the sign, so the sign should be simple, there should not be anything superfluous on it. Then the teacher shows a road sign and puts it at the place where the car stops, and the children, together with the teacher, evaluate all the options for the signs, awarding the most successful of them with a green circle. The game continues. The teacher focuses his story on the road signs he has.

Today we learned some road signs that help drivers in their work. And you, when you walk down the street or ride in transport, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up our game and find out the winner.

Children count their green mugs. The teacher congratulates the winners, notes the most active children, encourages the timid and shy.

"On the Isle"

Target: reinforce children's knowledge of how to get around different types

transport; introduce the most typical road transport

situations and relevant rules of behavior for pedestrians.

Material: pictures depicting various situations involving

pedestrians, road signs, traffic lights.

Game progress: Children should consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, drivers; explain the need to install the desired road sign.

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells

or ask the children:

Is it possible to cross the street everywhere?

What signs indicate that it is allowed to cross the street at this place?

Where and why should you look at the beginning of the street crossing?

Where and why do you need to look in the middle of the street, along which cars drive at two

What does a pedestrian crossing sign look like and what does it warn about?

Why was a zebra painted on the road?

Target: fix the rules of the road and behavior on the road; develop

thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights,

transport (cars, trucks).

Game progress: children act out different situations on the layout.

"Find the right sign"

Goals: To consolidate the knowledge of the road alphabet in children; learn to recognize traffic signs necessary for pedestrian safety on the road.

Material: A cardboard sheet, on which a car is depicted in the corner, and a person in the other; Velcro road signs.

Game progress:

The child is offered a field on which, in the corners, cars are depicted, and in the other a person; the child needs to choose from the proposed signs the ones necessary for the driver and for the person.

"Let's teach Dunno traffic rules"

Tasks: consolidate previously acquired knowledge about the rules of the road; to systematize knowledge on safe behavior on the roads; educate discipline, respect for traffic rules. Develop the ability to formulate your thoughts, listen to each other.

Rules: clearly explain the rules of the road without repeating or interrupting each other.

The teacher tells the children about Dunno - a boy who does not know how to behave on the street, and constantly gets into various unpleasant situations.

caregiver. Soon Dunno goes to school in grade 1, and if he doesn’t learn traffic rules, he will fall into these ridiculous stories every day, be late for classes, or even end up in the hospital. What to do?

Children offer to help Dunno learn the rules of road safety.

Dunno. I left the house today and decided to play football, but there was no one in the yard, and I went outside, threw the ball, and he rolled onto the road. Passers-by began to scold me, but I didn’t do anything like that ...

Together with the children, Dunno analyzes the traffic situation. Children explain Dunno the safety rules.

Then I wanted to cross the street, but the brakes of the cars screeched and the drivers started yelling at me. Why they screamed - I do not know ...

Children explain how to cross the street correctly.

And when I got on the bus, I was generally punished and put next to the conductor. For what, I don't know. I didn't do anything but stand on the seat and stick my head out the window to look at the cars.

Children explain to Dunno the rules of behavior in public transport. The teacher gives a few more situations that the children help to solve. At the end of the game Dunno thanks the guys for their help and promises not to violate traffic rules anymore.

The teacher escorts Dunno with the words: "If you have problems, then come in, the guys will help you."

"Our friend guard"

Target: consolidate ideas about the profession of a traffic controller, his functions;

signs of gestures (which gesture corresponds to which traffic signal),

develop attention, benevolent attitude towards peers.

Material: cap, traffic controller's baton.

Look: guard

Stood on our pavement

He quickly extended his hand

Deftly he waved his wand.

Did you see? Did you see?

All cars stopped at once.

Together stood in three rows

And they don't go anywhere.

People don't worry

Walks across the street.

And stands on the pavement

Like a sentinel magician.

All machines to one

They obey him.

(Y. Pishumov)

Game progress: Leading post. Children players are divided into pedestrians and drivers.

At the gesture of the traffic controller, drivers and pedestrians walk (drive) or

stop. Initially, the teacher takes on the role of guard. Then,

when the children have mastered the gestures of the traffic controller, they can perform this role by

"Our street"

Target: to expand children's knowledge about the rules of behavior for a pedestrian and a driver in

street conditions; consolidate children's ideas about the purpose of a traffic light; teach children to distinguish between road signs (warning, prohibiting,

prescriptive, informational - indicative), intended for

drivers and pedestrians.

Material: layout of the street with houses, crossroads; cars (toys); dolls - pedestrians; puppets - drivers; traffic light (toy); road signs, trees (models). The game is played on a layout.

Game progress: With the help of dolls, children, on the instructions of the teacher, play out various traffic situations.

"What the traffic controller is signaling about"

Goals: To develop observation in children (on the example of observing the work of a traffic controller); learn to find the right traffic signal depending on the position of the traffic controller; develop children's memory, attention.

Material: Three cards with different images of the traffic controller, which correspond to traffic signals, on the back of each traffic light card without signals.

Game progress:

The child needs to pick up a traffic light signal from memory for each card with the position of the traffic controller.

"Repair the traffic light"

Target: reinforce children's knowledge of traffic signals.

Material: traffic light template, circles of red, yellow, green.

Game progress: The teacher explains to the children that the traffic light is broken, it is necessary to repair the traffic light (correctly assemble by color). Children overlay circles on a ready-made traffic light template.

"Pass the Wand"

Target: consolidate children's ideas about road signs, traffic rules, exercise in

correct naming of road signs, wording of traffic rules, develop

logical thinking, attention, ingenuity, activate speech.

Material: regulator's rod.

Game progress: The players line up in a circle. The traffic controller's baton is passed to the player on the left. Prerequisite: Accept the Wand right hand, shift to the left and pass to another participant. The transmission is accompanied by music. As soon as the music stops, whoever has the wand raises it up and calls out any rule of the road (or road sign).

A road sign that hesitates or misnames is out of the game.

The last remaining player wins.

"Pedestrians and Drivers"

Target: teach the rules of the road, behavior on the roads, consolidate

children's ideas about the purpose of a traffic light, instill a sustainable

motivation to comply with traffic rules, develop attention, thinking, orientation

in space.

Material: road signs, traffic lights, steering wheels, bags with toys, a table, coupons,

sign "Toy Store", toys, strollers, dolls, certificates -

green circle made of cardboard. Children in the form of traffic police inspectors (a cap, a cape with the letters traffic police inspector or a traffic police badge), children are pedestrians, children are drivers, a child is a toy seller.

Game progress: Some of the guys are pedestrians, and some are drivers. Drivers must pass driver's license exams and get a car. Guys - drivers go to the table where the "traffic police commission" is located and take the exam. Pedestrians head to the toy store for shopping. Then with dolls, strollers go to the crossroads. The commission asks drivers questions:

What light can cars drive on?

Which light can't move?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons;

members of the commission congratulates them. Drivers head to the parking lot

cars, get into them and go to the regulated intersection. Pedestrians

from the store also go to this intersection. At the crossroads:

Attention! Now the streets will start moving. Follow the traffic lights

(a traffic light is connected, cars are driving, pedestrians are walking. Change of signals.)

The game continues until all the children have learned the rules of the movement.

"On the way to"

Goals: Consolidate knowledge about various types transport; train attention, memory.

Material: Pictures of trucks, cars, chips.

Game progress:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized vehicles: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and getting chips for it. Whoever collects the most wins.

"Turns"

Target: develop coordination of hand movements (right, left), visual

attention, thinking, ability to execute a command, according to the sign in the hands

educator.

Material: signs: "Go straight", "Go right", "Move

left, rudder.

Preparing for the game: Children line up facing the teacher. If the game

is carried out by a subgroup of 6 people, then the children are given rudders. The teacher has signs: “Movement straight”, “Movement to the right”, “Movement to the left”.

Game progress: If the teacher shows the sign "Movement straight", then the children

take one step forward if the “Move to the right” sign is children, imitating

turn the steering wheel, turn right if the sign "Move to the left" - children,

simulating a turn of the steering wheel, turn left.

"Pick up a sign"

Goals: Teach children to compare road signs by value; develop observation skills in children.

Material: Cards showing samples of signs that differ in shape, color; road signs different meanings and kind.

Game progress:

Before each child there is a card on which a sample of the sign is depicted, the child needs to select other signs corresponding in shape and color to the sample, then it is necessary to explain the meaning of the signs on the card.

"Think - Guess"

Target: clarify ideas about transport and traffic rules;

activate the processes of thinking, attention and speech of children; bring up

ingenuity and resourcefulness.

Material: chips.

Game progress: The teacher asks questions to the children. Which of the children knows the correct

answer, raise your hand. Whoever answers correctly first gets a token.

The one with the most points for correct answers wins.

How many wheels does passenger car? (4)

How many people can ride on one bike? (one)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the intersection of two roads? (Crossroad)

What is a roadway for? (For traffic)

On which side of the road is the vehicle moving? (On the right)

What can happen if a pedestrian or driver violates the rules of the road

movement? (accident or accident)

What is the top light on the traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (On the zebra)

Which machines are equipped with special sound and light

signals? ("Ambulance", fire and police cars)

What does the traffic police inspector hold in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Put up a road sign"

Target: to teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, (warning); “Entry prohibited”, “Passage closed” (forbidding); “Straight”, “Right”, “Left”, “Roundabout”, “Pedestrian path” (prescriptive); "Parking place", "Pedestrian crossing", "Point of medical care", "Gas station", "Telephone", "Point of food" (information and indication); to cultivate attention, skills of orientation in space.

Material: road signs; layout of the street with the image of roads, pedestrian

crossings, buildings, intersections, cars.

Game progress: playing various road situations.

"Traffic Laws"

Goals: To consolidate the basics of a road letter; introduce the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Game progress:

The teacher takes on the role of a traffic police inspector. Participants move around the playing field with the help of a cube. Green color fell out - movement is allowed, yellow - attention, red - stop - the player skips the move. If the chip stopped on the field with the image of a road sign, the participant needs to find a sign from this group in " common bank". The one who scores the most points wins. 1 card - one point.

"Rules of behavior"

Goals: To fix the rules of behavior with children; discuss various dangerous situations that may arise when playing in the courtyard of the house, on the street; teach the necessary precautions.

Material: Cut pictures.

Game progress:

On the board are pictures of people in different situations. The teacher invites the children to consider them. Children look at these pictures, choose any and tell, remembering the rules of the road, what cannot be done and how to act.

"Confusion"

Target: to consolidate knowledge of traffic signs, develop thinking,

attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.),

road signs, magic caps.

Preparing for the game: The teacher designs the road in advance and arranges

the signs are wrong (near the "Zebra" sign "Slippery road", etc.) Then

tells the children a story about how evil "spirits" decided to bring in the city

a mess and asks for help fixing the situation.

Game progress: Children, having turned into good wizards, place signs

right. They explain what they are doing.

"Journey by car"

Target: To consolidate with children knowledge of road signs and rules of behavior on the streets.

Material: Playing field, chips.

Game progress:

On the playing field, children begin to play. Passing by road signs, stop, talking about each of them. The one who reaches the sea first wins.

"Cut Signs"

Goals: Develop the ability to distinguish road signs; fix the name of road signs; develop logical thinking in children, an eye.

Material: cut marks; sign samples.

Game progress:

The child is first offered to remember what traffic signs he knows, and then, according to the model, they are asked to collect cut signs. If the child can easily cope, then he is offered to collect signs from memory.

"Traffic Light and Traffic Controller"

Goals: Clarify children's knowledge about the work of traffic police officers (regulator); explain the meaning of his gestures; to teach children to correlate the gestures of the traffic controller with the color of the traffic light.

Material: Traffic controller, traffic controller stick, traffic light signs.

Game progress:

After the teacher's explanation, the children take turns acting as the traffic controller, showing his gestures, the rest, depending on the position of the "regulator", show the desired traffic signal.

"Traffic light"

Target: to consolidate children's ideas about the purpose of a traffic light, about its signals,

develop attention, visual perception; cultivate independence,

speed of reaction, ingenuity.

Material: red, yellow, green circles, traffic light.

Game progress: The host, having distributed mugs of green, yellow, red colors to the children,

sequentially switches the traffic light, and the children show the corresponding

circles and explain what each of them means.

"Listen - remember"

Target: establish rules of the road and behavior of pedestrians on

street, develop coherent speech, thinking, memory, attention.

Material: baton for traffic regulation.

Game progress: The leader with a wand in his hand approaches one of the participants in the game,

gives him a rod and asks about the rules of behavior for a pedestrian on the street.

"Name one of the rules of behavior for a pedestrian on the street." - "You can't cross

street in front of nearby traffic. If the answer is correct, the presenter

passes the wand to another participant in the game, etc. it is necessary that the answers do not

repeated, so everyone should be careful.

"Collect traffic situations"

Tasks: exercise in design, the ability to make up a whole image from individual elements; consolidate the idea of ​​​​the rules of safe behavior on the roads; develop perception, thinking; educate independence, the ability to bring the work begun to the end.

Rules: correctly assemble the whole picture from parts as quickly as possible, tell the traffic situation more fully using it.

Materials: two (or more) sets of cubes with sticky pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children which traffic situations they have considered.

caregiver. You and I cut the pictures with traffic situations into parts and pasted them on cubes. And now you need to put these situations from parts into a whole picture and tell as fully as possible about it - what is shown there, who is doing the right thing and who is not, and why?

Children take turns collecting traffic situations from cubes and telling them. The winner is the one who quickly folded the picture and spoke more fully about it.

With children, you can make similar cubes for the didactic game "Collect road signs" (cars, etc.).

"Collect the Sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical

thinking, mindfulness; foster a culture of safe behavior for children

on the road and in public places.

Material: puzzles in envelopes - road signs, chips.

Game progress: The teacher seats the children in carriages and, at the general command (whistle signal), the children open the envelopes and put their signs out of parts (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, so many points the team receives. You can earn and

extra points if the players correctly answer the name of the sign and

what does it matter. For the correct answer, the teacher gives the crew a chip.

"Observe the rules of the road"

Goals: To teach children to navigate by road signs, to follow the rules of the road, to cultivate the ability to be polite, attentive to each other.

Material: Game canvas, road signs, cars, figures of people.

Game progress:

Children choose cars and figures of people for themselves, guided by the situation drawn, and guide their characters across the playing field.

"Arrow, arrow, circle..."

Target: Teach children to distinguish and correctly name road signs, their

appointment; develop attention, memory; bring up moral qualities:

consistency and cooperation.

Material: maps depicting traffic signs, circles yellow color.

Game progress: The game can be played by 2 to 10 children. Children sit around

table, everyone gets maps with road signs. The teacher explains

children that they will spin the disk in turn and for the correctly named

the road sign and its purpose will receive a yellow circle from the cashier and cover the same sign on their map, if any. A cashier is appointed, yellow circles are given to him. The teacher distributes cards to the sitting children. The game starts. The host spins the disc and, together with the children, says the words:

Arrow, arrow, circle

Show yourself to everyone,

Show us quickly

What sign do you prefer!

The arrow stops, the presenter calls the road sign and its purpose.

If the child named the sign correctly, the cashier gives him a yellow circle,

the child closes the same one on the map. If there is no such sign on his card, he asks: “Who has the same sign?” And the cashier passes the circle to the one who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disc is passed to the neighbor and the game continues. In case of difficulty or mistake, the child does not receive a yellow circle, and the disc is passed to the next child in turn. The winner is the one who first covers his signs with yellow circles. The game ends when all the cards of the children are covered with yellow circles.

"Teremok"

Purpose of the game: 1. Teach children to distinguish between road signs for drivers (cyclists and drivers).

2. Consolidate children's knowledge of warning signs: "Railway crossing", "Children", "Dangerous turn"; prohibition signs: “Entrance is prohibited” (to a cyclist, driver), “Movement on bicycles is prohibited”, “Aisle is closed”; prescriptive signs: "Compulsory direction of movement", "Straight", "To the right", "To the left", "Roundabout", "Bicycle path"; informational signs: "Parking place", "Pedestrian crossing"; service signs: "First Aid Point", "Telephone", "Food Point", "Gas Station", " Maintenance cars."

3. Cultivate attention, skills for the conscious use of knowledge of the rules of the road in everyday life.

Material: cardboard circles depicting road signs, a paper envelope with a window cut out in it, a stick.

Game progress: The facilitator inserts a circle into the envelope on which several signs are drawn and fixes it with a stick. Then he advances the circle so that different signs appear in the window. Children name signs and explain their meaning /

"Transport"

Purpose of the game: generalize and systematize children's ideas about the ways and features of human movement in different environments;

formation of the ability to navigate according to the plan;

development of logical thinking.

Rules of the game: The game can be played by children aged 4 and up. It can be played by 2 to 4 players.

Material: a cardboard canvas depicting transport: air, land, water, the game indicates the initial and final destinations, a cube with a different number of dots on the sides, "Chips" with the image of a person.

Game progress: At the beginning of the game, all participants put their chips on the “start of the game” circle, then determine the order of moves by rolling a die. The player with the most dots on the top side of the die goes first. Having received the right to move, the player rolls the die, after which he moves the chip by a number of circles equal to the number of dots on the top side of the die. When a player enters a circle with a picture, he must follow the direction of the arrow (green arrow - forward, red arrow - back), and the turn passes to the next player. When a player enters the red circle, he must skip one turn. The winner is the one who first comes to the "end of the game" circle.

"You are big, I am small"

Target: consolidate ideas about the rules of behavior on the street, road;

to instill a sustainable motivation to comply with traffic rules.

Game progress: The morning of a preschooler begins with the road. Going to Kindergarten or

home, he crosses the streets with moving traffic. Can he do it

right? Can he choose the safe path? The main causes of unfortunate

cases with children - this is careless behavior on the street and the roadway

roads, ignorance of the elementary requirements of the Rules of the Road.

No need to wait until the child learns the Rules of the road on

own experience. Sometimes this experience is very expensive. Better if

adults tactfully, unobtrusively instill in the child the habit of consciously

comply with the requirements of the rules.

When you go for a walk, invite your child to play “big and

little ones." Let him be "big" and lead you across the road.

Control his actions. Do this several times and the results will not

slow to affect.

"Guess the transport"

Tasks: to consolidate children's ideas about transport, the ability to describe (mystery) to recognize objects; develop ingenuity, speed of thinking and speech activity.

Rules: you can name the transport only after the riddle about it sounds. The winner is the one who gives the most correct answers, that is, the one who receives more pictures with transport. Children sit in a semicircle.

caregiver. We talked about transport, watched its movement along the road, and today we will play a game called "Guess the transport." Listen to the rules of the game. I will make riddles about transport, and you should think and guess them correctly. Whoever is the first to correctly guess which transport is being discussed in the riddle receives a picture with its image. Whoever has more pictures at the end of the game wins.

House is a wonderful runner

On your eight legs.

Runs through the alley

On two steel snakes.

(Tram.)

What a miracle light house?

There are many passengers in it.

Wears rubber shoes

And it feeds on gasoline.

(Bus.)

What is - Guess:

No bus, no tram.

Doesn't need gasoline

Although the wheels are rubber.

(Trolleybus.)

They can be seen everywhere, they can be seen from the windows,

The street is moving at a fast pace.

They are transporting various cargoes -

Brick and iron, grain and watermelons.

(Trucks.)

This horse does not eat oats

Instead of legs - two wheels.

Sit on horseback and ride it!

Just better drive!

(Bike.)

I will believe with a long neck,

I will pick up a heavy load.

Where they order - I will put

I serve the man!

(Crane.)

A "mole" climbed into our yard,

Digs the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator.)

Here is an iron so iron!

Ah, how huge!

He passed - the road suddenly

Became smooth, even!

Rushing with a fiery arrow,

A car rushes off into the distance.

And any fire will flood

Bold squad.

(Fire engine.)

The canvas, not the track,

A horse is not a horse - a centipede.

It crawls along that path,

The whole convoy is carrying one.

Oats are not fed

They do not drive with a whip,

And how it plows -

Pulls five plows.

(Tractor.)

This strong machine

Rides on huge tires.

Immediately removed half the mountains

Seventon…

(dump truck).

For him to take you

He will not ask for oats.

Feed him gasoline

Give rubber to the hooves.

And then, raising the dust,

Will run...

(automobile).

"City Street"

Purpose of the game: Clarify and consolidate children's knowledge about the rules of behavior on the street, about the rules of the road, about various types of vehicles.

Material: street layout; trees; cars; pedestrian dolls; traffic light; road signs.

Game progress: The teacher examines the layout of the street with the children, asks a series of questions. Children accompany their answers with a display on the layout. Questions for children:

What houses are on our street?

What is the traffic on our street - one-way or two-way?

Where should pedestrians walk? Where should cars drive?

What is an intersection? Where and how to cross the street?

How is a pedestrian crossing marked?

How is traffic regulated on the street?

What traffic lights do you know?

What road signs are on our street? What are they for?

What is passenger transport for? Where are people waiting for it?

How should you behave on the bus?

Can you play outside?

Next, the teacher invites the children to “drive” along the street, observing the rules of the road. Then one of the children plays the role of a pedestrian. The winner is the one who is good (without mistakes) to cope with the role of a driver or a pedestrian.

"Learning road signs"

Target: Continue to consolidate children's knowledge of road signs, traffic lights.

Material: Cards large and small with signs.

Game progress:

The big cards are divided equally among the players. The host takes turns showing cards with road signs, the one to whom it suits, takes the sign, puts it in the upper right corner and tells what this sign is called, in what situations it is used. The winner is the one who correctly selects the signs for the situations and can explain it.

"Road alphabet"

Target: To consolidate knowledge of road signs, the ability to correctly navigate them, classify by type: prohibitive, prescriptive, warning, informational and indicative.

Material: Cards with road situations, road signs.

Game progress:

Children choose cards for themselves, the leader has road signs, he shows the signs in turn, the one who has the right card takes the sign and justifies his choice.

"Learn to Be a Pedestrian"

Goals: Continue to educate children about the rules of safe behavior on the street.

To consolidate knowledge of road signs necessary for pedestrians.

Materials for the game: The cards are large, with various situations on the roads (according to the rules of behavior for children on the road, on the street and in transport). Six situations on each card.

Small cards with road signs and traffic rules on reverse side and cards are white, crossed out diagonally.

Game progress:

The teacher distributes large cards to the children (one card to one child). Shows a card with a road sign and reads the rule of conduct on the road or in transport. The child examines the standing card, finds the appropriate situation and puts on it a small card with a road sign or a white card (if the situation indicates the child's incorrect behavior on the road or in transport).

The winner is the one who first closes all six situations on his card.

"Colored Cars"

Target: to exercise children in the ability to respond to color, develop attention, fix the Rules of the road.

Material: colored rudders, signals (cardboard circles) that match the color of the rudders.

Game progress: Children are placed along the wall or along the edge of the playground. They are cars. Each is given a steering wheel of a different color. The leader stands facing the players with signals of the same color as the rudders. The host raises a signal of a certain color. Children with handlebars of the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children during the game walk, imitating cars, observing traffic rules. Then the host raises a flag of a different color, and the game resumes. The host can raise one, two or three signals at the same time, and then all the cars drive out of their garages. If the children do not notice that the signal is omitted, the visual signal can be supplemented with a verbal one: “Cars (names color), stopped.” The host can do with one verbal signal: “Blue cars are leaving”, “Blue cars are returning home”.

"Peak hour"

Tasks: help to learn the basic rules of the road on the streets of the city; clarify knowledge about professions; develop ingenuity; cultivate friendly understanding, the ability to get along with each other.

Rules: drive from start to finish without violating the rules of the road. Transfer all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, dice, chips, 32 cards (12 blue - "employees", 12 yellow - "visitors", 7 pink - "situations").

The game has several options with different levels of difficulty.

1. It is carried out as a lotto. The teacher introduces the children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, shop, stadium, new building, church, theater. Then together they find out which "visitors" and "workers" should be there. Children lay out blue and yellow cards around the objects with the image of those who work there and who visit.

For example, "Theatre" - a ballerina and theater audience, "Stadium" - an athlete and a fan, "Barbershop" - a hairdresser and a client, "Hospital" - a patient doctor, etc.

2. Blue and yellow cards are shuffled and distributed equally to all participants in the game. Players alternately roll the die and move across the field in the right direction, picking up passengers from the starting stop. The driver must take his passengers to the necessary stops as soon as possible and, having finished work, return to the final stop. The one who completes their task first wins.

3. Yellow and blue cards are sorted by objects. Drivers must collect all visitors, then employees and take them to the final stop. The winner is the one who scores the most points (i.e. passengers).

"Watch"

Target: Learn to recognize road signs; to consolidate children's knowledge of warning and prohibition signs; to educate attention, the skills of conscious use of knowledge of the rules of the road in everyday life.

Material: a model of a watch with warning and prohibition signs; cards with an explanatory note of the signs that are shown on the layout.

Game progress: The host turns the clock and points to one or another sign. Children name and explain the meaning of road signs. A card with a road sign is shown for pinning and its meaning is explained.

"The Fourth Extra"

1. Name the extra road user:

 Truck

 Ambulance

 Snowplow

2. Name the extra means of transport:

Passenger car

 Truck

 Bus

 Pram

3. Name a non-public means of transport

transport:

 Bus

 Tram

 Truck

 Trolleybus

4. Name the extra "eye" of the traffic light:

 Red

 Yellow

 Green

"What if…"

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; to teach to establish the simplest cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. Supplement answers as needed.

The teacher reads to the children a poem by O. Bedarev “If ...”

Educator:

Walking down the street alone

Quite a strange citizen.

He is given good advice:

“The traffic light is red.

There is no way for a pedestrian.

You can't go now!"

"I don't care about red lights!" -

Said a citizen in response.

He walks across the street

Not where the inscription "Transition",

Throwing rough on the go:

“Wherever I want, I will go there!”

The driver looks into his eyes:

Razin ahead!

Hurry up on the brakes -

Have mercy on me!..

And suddenly the driver would say:

"I don't care about traffic lights!"

And just like that, I started driving.

The guard would have left his post.

The tram would run as it wanted.

Everyone would go as best they could.

Yes ... where the street was,

Where are you used to walking?

Incredible deeds

It would happen instantly!

Signals, shouts then know:

Car straight to the tram

The tram hit the car

The car crashed into a window...

But no: standing on the pavement

Regulator-postman.

Hanging three-eyed traffic light

And the driver knows the rules.

The educator offers to think and answer, why do we need traffic rules, why is it important for all private road users to observe them?

Children's answers.

Now let's play the game "What happens if ...". I will give you questions and you will answer them. Only you can not answer in chorus, interrupt each other. You can add answers. So, I'm starting.

What happens if pedestrians start crossing the street wherever they please?

Children. The driver will not have time to slow down, and the pedestrian can get under the wheels.

Educator. What happens if all road signs are removed from the road?

Children. The driver will not know what awaits him ahead, and may lose control.

Educator. What happens if the driver does not know the traffic lights?

Children. The driver will run a red light and hit a pedestrian.

Educator. What happens if the driver drives on the left side of the road?

Children. His car will collide with another car that is moving correctly - on the right side.

Educator. Now think up the situations “What will happen if…” and give the answer yourself.

Children one by one ask questions, others find the answer.

At the end of the game, the teacher sums up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what will happen if the driver or pedestrian violates the rules of the road.

"It's me, it's me, it's all my friends!"

Target: fix the rules of the road, behavior in transport.

Game progress: The teacher asks questions, if the children agree, then they answer in chorus:

“This is me, this is me, these are all my friends!”, and if they do not agree, they are silent.

Which of you, when in a hurry,

Running in front of traffic?

Which one of you goes ahead

Where is the transition? (it's me, it's me...)

Does anyone know that the red light means that there is no move? (it's me, it's me...)

Who flies forward so soon

What does not see a traffic light?

Who knows that the light is green

Does that mean the way is open? (it's me, it's me...)

Who, tell me, from the tram

Runs out onto the road?

Which of you, going home,

Keeps the path on the pavement? (it's me, it's me...)

Which one of you is in the cramped tram

Giving way to adults? (it's me, it's me...).

"I'm a smart walker"

Goals: Teach children to analyze situations on the road; to consolidate children's skills of safe behavior on the streets of the city; develop thinking, attention, observation.

Material: Two sets of cards with situations, road signs.

Game progress:

The child is invited to first consider the dangerous situations that can happen on the road; if the child answers correctly, then he is invited to independently find the desired sign in accordance with the situation on the card.

    "Automulti"

    "Driving School"

    "Safe City"

    "Big Walk"

    "True False"

    "Merry Wand"

    "Drivers"

    "Questions and answers"

    "Run an order"

    "Where is my seat?"

    "Talking Road Signs"

    "Well no"

    "Road Lotto"

    "Road Exam"

    "Road to Grandma"

    "Road alphabet"

    "Laws of streets and roads"

    "ball game"

    "Word Game"

    "Play and dare!"

    "How to get to?"

    "Red Green"

    "Who will name road signs more?"

    "Who is an excellent pedestrian?"

    "Cars"

    "We are passengers"

    "On the Isle"

    "Find a Safe Path"

    "Find the right sign"

    "Let's teach Dunno traffic rules"

    "Our friend guard"

    "Our street"

    "What the traffic controller is signaling about"

    "Repair the traffic light"

    "Pass the Wand"

    "Pedestrians and Drivers"

    "On the way to"

    "Turns"

    "Pick up a sign"

    "Think - Guess"

    "Put up a road sign"

    "Traffic Laws"

    "Rules of behavior"

    "Confusion"

    "Journey by car"

    "Cut Signs"

    "Traffic Light and Traffic Controller"

    "Traffic light"

    "Listen - remember"

    "Collect traffic situations"

    "Collect the Sign"

    "Observe the rules of the road"

    "Arrow, arrow, circle..."

    "Teremok"

    "Transport"

    "You are big, I am small"

    "Guess the transport"

    "City Street"

    "Learning road signs"

    "Learn to Be a Pedestrian"

    "Colored Cars"

    "Peak hour"

  1. "The Fourth Extra"

    "What if…"

    "It's me, it's me, it's all my friends!"

    "I'm a smart walker"

For him to take you
He will not ask for oats.
Feed him gasoline
Give rubber to the hooves.
And then, raising the dust,
Will run...

(automobile).

"Think - Guess"

Tasks: activate the processes of thinking, attention and speech of children; clarify the idea of ​​​​transport and traffic rules; cultivate ingenuity and resourcefulness.

Rules: it is necessary to give the correct individual answer, and not shout it out in unison. The one with the most points for correct answers wins.

Children sit in a semicircle.

Educator. I want to know who is the most resourceful and quick-witted in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You can't answer in chorus. Whoever answers correctly first gets a token. At the end of the game, we will count the chips and find out the winner. Whoever has the most of them wins.

How many wheels does a car have? (Four.)

How many people can ride on one bike? (One.)

Who walks on the sidewalk? (A pedestrian.)

Who is driving the car? (Driver.)

What is the name of the intersection of two roads? (Crossroad.)

What is a roadway for? (For traffic.)

On which side of the road is the vehicle moving? (On the right.)

What can happen if a pedestrian or driver violates traffic rules? (Accident or traffic accident.)

What is the top light on the traffic light? (Red.)

At what age are children allowed to ride a bicycle on the street? (From the age of 14.)

How many signals does a pedestrian traffic light have? (Two.)

How many signals does a traffic light have? (Three.)

What animal does the crosswalk look like? (On the zebra.)

How can a pedestrian get into an underpass? (Down the stairs.)

If there is no sidewalk, where can pedestrians move? (On the side of the road on the left, towards the traffic.)

Which cars are equipped with special sound and light signals? ("Ambulance", fire and police cars.)

What does the traffic police inspector hold in his hand? (Rod.)

What signal does the car give when turning right? (Blinks the right small light.)

Where should you play so as not to be in danger? (In the yard, on the playground.)

"We are the drivers"

Tasks: to help learn to understand road symbols and its specifics (on the example of road signs), to see its main qualities - figurativeness, brevity, generalization; to form and develop the ability to independently invent graphic symbols, to see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign gets a chip - a green circle. The one who collects the most circles wins.

Materials:

  1. cards with road signs by series: the road goes to the first-aid post (service point, canteen, gas station, etc. - 6 options); meetings on the way (people, animals, modes of transport - 6 options); difficulties on the way, possible dangers (6 options); prohibition signs (6 options);
  2. a piece of chalk if a forked road is being drawn, or strips of paper depicting such roads;
  3. small car or bus;
  4. green mugs - 30 pcs.

Children sit around shifted tables, on which a branched paper road is laid out.

The teacher puts a car at the beginning of the road, calls the game and discusses the duties of the driver with the children.

Educator. Every driver of a car must know how it works, how to start it, repair it, how to drive it. The job of a driver is very difficult. It is necessary not only to quickly transport people and goods. It is very important that no accidents happen along the way. Surprises can be different: either the road forks, and the driver needs to decide where to go, or the path lies past a school or kindergarten, and small children can jump out onto the road, or suddenly a passenger who is traveling next to the driver feels unwell and you need to be urgently taken to the hospital or something suddenly broke in the car, or gasoline ran out. How to act as a driver? Maybe ask passers-by where the hospital is located, where you can repair or refuel the car? And if the road is deserted and there are no passers-by? Or passers-by can not answer the question of the driver? How to be?

Children's answers.

Of course, special signs should be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what he warns or informs about. Therefore, drivers must be aware of all the signs found on the roads. When you become adults, you can also learn to drive a car, but we will get acquainted with road signs today and find out what this or that sign means.

The car is speeding down the road and suddenly...

The following describes a situation when, while driving, an urgent need to find a telephone, a canteen, a first-aid post, a car service, a gas station, etc. The car stops, and the children must guess what the sign looks like, near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually goes fast, the driver should look and immediately understand the sign, so the sign should be simple, there should not be anything superfluous on it. Then the teacher shows a road sign and puts it at the place where the car stops, and the children, together with the teacher, evaluate all the options for the signs, awarding the most successful of them with a green circle. The game continues. The teacher focuses his story on the road signs he has.

Today we learned some road signs that help drivers in their work. And you, when you walk down the street or ride in transport, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up our game and find out the winner.

Children count their green mugs. The teacher congratulates the winners, notes the most active children, encourages the timid and shy.

"Merry Wand"

Tasks: generalize the idea of ​​the rules of behavior of pedestrians on the street; to activate children's knowledge, their speech, memory, thinking; educate the desire to comply with traffic rules in life.

Rules: listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the wand.

The teacher divides the children into two competing teams, tells the name of the game and its rules.

Educator. The one to whom I will give the rod in the hands will have to name one of the rules for the behavior of a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names more rules and does not repeat will win.

The wand passes alternately from one team to another. Children name the rules.

Children. You can cross the street through a pedestrian underpass or only at a green traffic light. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move the field shoulder towards the traffic. You can not play near the road and on the roadway. It is forbidden to cross the street in front of nearby vehicles and to cross the street to small children without adults. Before crossing the street, you need to look first to the left, then to the right, and, making sure that it is safe, cross.

The game “Listen - remember” is played in the same way, only the children list the rules for passengers.

"Laws of streets and roads"

Tasks: improve knowledge of the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, independently navigate the street; educate interest in the implementation of the rules of the road.

Rules: while participating in the simulation of traffic situations, do not violate traffic rules. Assignments must be completed.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the plan of the city, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help the residents of the city choose a safe route and get to the right place: the professor - to the store "Optics" to buy new glasses, to a kiosk - for a fresh newspaper, to the post office - to send a telegram, to a watch workshop, etc. To a housewife - to go shopping at a bakery, grocery store, send a package, meet her granddaughter from school, etc. d. For a person - to a river or railway station, to a football match, to a hotel, restaurant, etc. A schoolgirl - to school, to a library, a circus ...

3. You can put into the game road signs, traffic lights, traffic controller, transport: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing the traffic rules. For example, the “Products” truck can be loaded at the bakery and dilute fresh bread in a kindergarten, school, restaurant, bakery shop.

4. The teacher conducts a game in the form of a road quiz, asking the children questions.

  • Where can you go rollerblading in the city?
  • Show the most dangerous places in the city.
  • What will change on the road with the advent of winter?
  • What is road marking and why is it needed?

At the same time, the teacher simulates the situation - at night a strong hurricane tore off all the signs in the city, in the morning there were riots on the roads - and gives the task to fix it.

"Peak hour"

Tasks: help to learn the basic rules of the road on the streets of the city; clarify knowledge about professions; develop ingenuity; cultivate friendly understanding, the ability to get along with each other.

Rules: drive from start to finish without violating the rules of the road. Transfer all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, dice, chips, 32 cards (12 blue - "employees", 12 yellow - "visitors", 7 pink - "situations").

The game has several options with different levels of difficulty.

1. It is carried out as a lotto. The teacher introduces the children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, shop, stadium, new building, church, theater. Then together they find out which "visitors" and "workers" should be there. Children lay out blue and yellow cards around the objects with the image of those who work there and who visit.

For example, "Theater" - a ballerina and theater spectators, "Stadium" - an athlete and a fan, "Barbershop" - a hairdresser and a client, "Hospital" - a doctor and a patient, etc.

2. Blue and yellow cards are shuffled and distributed equally to all participants in the game. Players alternately roll the die and move across the field in the right direction, picking up passengers from the starting stop. The driver must take his passengers to the necessary stops as soon as possible and, having finished work, return to the final stop. The one who completes their task first wins.

3. Yellow and blue cards are sorted by objects. Drivers must collect all visitors, then employees and take them to the final stop. The winner is the one who scores the most points (i.e. passengers).

"Collect traffic situations"

Tasks: exercise in design, the ability to make up a whole image from individual elements; consolidate the idea of ​​​​the rules of safe behavior on the roads; develop perception, thinking; educate independence, the ability to bring the work begun to the end.

Rules: correctly assemble the whole picture from parts as quickly as possible, tell the traffic situation more fully using it.

Materials: two (or more) sets of cubes with sticky pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children which traffic situations they have considered.

Educator. We cut the pictures with traffic situations into pieces and pasted them onto cubes. And now you need to put these situations from parts into a whole picture and tell as fully as possible about it - what is shown there, who is doing the right thing and who is not, and why?

Children take turns collecting road situations from cubes and talk about them. The winner is the one who quickly folded the picture and spoke more fully about it.

With children, you can make similar cubes for a didactic game. "Collect Road Signs"(cars, etc.).

"Let's teach Dunno traffic rules"

Tasks: consolidate previously acquired knowledge about the rules of the road; to systematize knowledge on safe behavior on the roads; educate discipline, respect for traffic rules. Develop the ability to formulate your thoughts, listen to each other.

Rules: clearly explain the rules of the road without repeating or interrupting each other.

The teacher tells the children about Dunno - a boy who does not know how to behave on the street, and constantly gets into various unpleasant situations.

Educator. Soon Dunno goes to school in grade 1, and if he doesn’t learn traffic rules, he will fall into these ridiculous stories every day, be late for classes, or even end up in the hospital. What to do?

Children offer to help Dunno learn the rules of road safety.

Dunno. I left the house today and decided to play football, but there was no one in the yard, and I went outside, threw the ball, and he rolled onto the road. Passers-by began to scold me, but I didn’t do anything like that ...

Together with the children, Dunno analyzes the traffic situation. Children explain Dunno the safety rules.

Then I wanted to cross the street, but the brakes of the cars screeched and the drivers started yelling at me. Why they screamed - I do not know ...

Children explain how to cross the street correctly.

And when I got on the bus, I was generally punished and put next to the conductor. For what, I don't know. I didn't do anything but stand on the seat and stick my head out the window to look at the cars.

Children explain to Dunno the rules of behavior in public transport. The teacher gives a few more situations that the children help to solve. At the end of the game Dunno thanks the guys for their help and promises not to violate traffic rules anymore.

The teacher escorts Dunno with the words: "If you have problems, then come in, the guys will help you."

"What if…"

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; to teach to establish the simplest cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. Supplement answers as needed.

The teacher reads to the children a poem by O. Bedarev “If ...”

Educator:

Walking down the street alone
Quite a strange citizen.
He is given good advice:
“The traffic light is red.
There is no way for a pedestrian.
You can't go now!"
"I don't care about red lights!" -
Said a citizen in response.
He walks across the street
Not where the inscription "Transition",
Throwing rough on the go:
“Wherever I want, I will go there!”
The driver looks into his eyes:
Razin ahead!
Hurry up on the brakes -
Have mercy on me!..
And suddenly the driver would say:
"I don't care about traffic lights!"
And just like that, I started driving.
The guard would have left his post.
The tram would run as it wanted.
Everyone would go as best they could.
Yes ... where the street was,
Where are you used to walking?
Incredible deeds
It would happen instantly!
Signals, shouts then know:
Car straight to the tram
The tram hit the car
The car crashed into a window...
But no: standing on the pavement
Regulator-postman.
Hanging three-eyed traffic light
And the driver knows the rules.

The educator offers to think and answer, why do we need traffic rules, why is it important for all private road users to observe them?

Children's answers.

Now let's play the game "What happens if ...". I will give you questions and you will answer them. Only you can not answer in chorus, interrupt each other. You can add answers. So, I'm starting.

What happens if pedestrians start crossing the street wherever they please?

Children. The driver will not have time to slow down, and the pedestrian can get under the wheels.

Educator. What happens if all road signs are removed from the road?

Children. The driver will not know what lies ahead and may lose control.

Educator. What happens if the driver does not know the traffic lights?

Children. The driver will run a red light and hit a pedestrian.

Educator. What happens if the driver drives on the left side of the road?

Children. His car will collide with another car that is moving correctly - on the right side.

Educator. Now think up the situations “What will happen if…” and give the answer yourself.

Children one by one ask questions, others find the answer.

At the end of the game, the teacher sums up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what will happen if the driver or pedestrian violates the rules of the road.





Game "Pedestrians and drivers" (the game is intended for children from 5 to 6 years old)

Target. Teach children to cross the street correctly, observing the MPC, to develop attention.

Material. Plates with modes of transport.

Game progress

Children are divided into 2 groups - "pedestrians" and "drivers". Each of the "drivers" is given signs with the types of transport: bicycle, motorcycle, trucks, cars, bus, routes for drivers and pedestrians are indicated.

On command "Move!" The “street” comes to life, vehicles move along the roadway, “pedestrians” walk along the sidewalks and crossings.

"Drivers" must comply with traffic rules in order to let pedestrians pass. Pedestrians must cross the street correctly.

At the end of the game, the following counts:

Correct walking on sidewalks;

Correctness of the street crossing;

Understanding traffic signals;

The correctness of the transition when disembarking from public transport.

Didactic game "Traffic light" (for children of primary preschool age)

Target. Learn to distinguish traffic lights, fix the rules of pedestrians, develop attention, speed, orientation in space.

Material. Chips (red, green) one for each child, flags (1 red, 1 yellow, 1 green).

Game progress

Each child is given 3 tokens. The teacher reads the poem, and the children guess its ending.

Teacher.

Learn the simple law:

The red light came on...

Children answer: "Stop!" and show a red chip.

Teacher.

Yellow will tell the pedestrian:

Get ready for...

Children answer: "To the transition" and show a yellow chip.

Teacher.

Green is ahead

He tells everyone...

Children answer: "Go" and show a green chip.

“Traffic light” appears - an assistant teacher, dressed in a traffic light suit, conducts the game “Be careful”.

Rules of the game: The "traffic light" raises a green flag - the children march in a circle, a red one - they stand still, a yellow flag - they march in place.

The game "What can't a car be without?" (the game is intended for children from 4 to 5 years old)

Target. Repeat the names of the vehicles. Remember and discuss what kind of transport the children saw on the street, teach them to name the parts of the car and their purpose.

Material. Vehicle illustrations.

Game progress

Invite the children to choose an image of a transport, describe it and tell what a car cannot be without, explain why.

The game "Find the extra" (the game is intended for children from 6 to 7 years old)

Target. Learn to find patterns, superfluous in the chain and explain your choice.

Material. Cards with the image of objects (transport, furniture, radio devices, clothes, shoes).

Game progress

Children are invited to look at cards with the image of objects. Children group objects, explaining patterns, differences.

For example: a chain is being built - a bus, a truck, an airplane, mittens, felt boots. Children immediately call the transport and note that mittens and felt boots are superfluous. But you can put the question this way: the driver drives a car in winter in cold weather, can he do without mittens?

The game "Auto inspector and drivers" (the game is intended for children 6-7 years old)

Target. Learn to recognize traffic signs and their purpose.

Material. Chairs, signs with traffic signs, "driver's rights" (squares made of cardboard), a nail for piercing driver's rights.

Game progress

The game involves 5-6 people. On the playground, 3-5 parallel lines are drawn, indicating the stages of movement. Players (“drivers”) place their “cars” (chairs) behind the last line and sit on them. On the opposite side, opposite them, a “traffic inspector” sits down, carrying signs with traffic signs. The “drivers” have “chauffeur's rights” (squares made of cardboard). A nail is needed to pierce the driver's license. The “traffic inspector” alternately shows traffic signs, the “driver”, who correctly explained the sign, goes to the next line, who failed to explain the sign remains in place, and his license is pierced. The one who gets three punctures is out of the game. The “driver” who has passed all the stages without remarks becomes the “traffic inspector”, the game is repeated. Retired "drivers" get new rights and are included in the game.

Didactic game "Road signs" (the game is intended for children 6 - 7 years old)

Target. To teach children to distinguish road signs, to develop memory, attention and observation, to cultivate willpower, a desire to achieve results.

Material. Tests - cards with the image of road signs.

Game progress

The game is played by 3-5 people. Each child is given a test. The teacher asks questions about a particular road sign.

For example:

Find the Road Works sign below the slippery road sign and count the signs. How many did you find?

Look for the "Barrier" sign, which is located under the "Possible falling stones" sign.

Senior group

word game

Target :

"One is Many"

Add suggestions.

word game "Pick a word for a couple"

The game "4th extra"

What item is redundant?

Speech with movement

"ON THE HIGHWAY"

Hedgehog with bag and staff

circle.)

I'm in a hurry, like everyone else.

swift.).

The game "The Fourth Extra"

1. Name the extra road user: Truck, house, ambulance, snowplow.

2. Name the extra means of transport: Passenger car, truck, bus, pram. 3. Name a means of transport that is not related to public transport: Bus, tram, truck, trolleybus.

4. Name the extra "eye" of the traffic light: red, blue, yellow, green.

Game "Superfluous word"

Purpose: Classification of concepts.

Game ZKR "Clap your hands"

Purpose: highlighting the sound "R" in words

The game "Words-enemies", antonyms

Games for the development of auditory attention.

Game "Superfluous word"

Purpose: classification of concepts.

ambulance (airplane, train, bicycle); maritime (transport, port, berth, airbus); cargo (car, barge, rocket, station); high-speed (taxi, ship, highway)

The game "Clap your hands" C: exercise in highlighting syllables in words.

Pe- walk, traffic light, car-tire, transition…

Solving riddles.

Along the streets and roads

The soldiers are standing.

We carry out with you

What they tell us. (Road signs)

Here it is on the pavement

Tall, slender guard.

Spinning, shaking his head

To all passers-by he says:

Adjuster)

striped horse,

Her name is Zebra.

But not the one in the zoo

People are walking along it. (Crosswalk )

Got up from the edge of the street

In a long boot

Where the cars move

Where the paths converged

Traffic light )

Mindfulness game.

Dictionary:

Dictionary:

(low mobility)

Purpose: to activate the processes of thinking, attention, to consolidate children's knowledge of the rules of the road. Learn to act on a signal.

Preparing for the game:

Game progress:

mobile game"Bus"

Preparing for the game : Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop.Attributes: One hoop for each team, one stand for each team.

Rules of the game:

Target.

Game progress.

Mobile game "To your signs"

Target.

Game progress .

Target.

Game progress.

Mobile game "Tram"

mobile game « Find your color »

The game "Road, transport, pedestrian, passenger"

For example:

The game "Who was called - he catches."

(leader)

Game "Controller"

While walking in a column one at a time, the teacher(he goes first) Physical education minute The guard stands stubborn(walking in place)
Waves to people: Don't go!

Here the cars go straight
(hands in front of you)
Pedestrian, wait!
(hands to the side)
Look: smiled
(hands on waist)
invites us to go
(walking in place)
You machines take your time
(hand clapping)
Skip the pedestrians!
(jumping in place)

The game "Quietly you go ..."

The driver stands on one side of the playing field, the players are at its other end, the driver turns away and says: “You drive more quietly - you will continue, one, two, three, stop” and turns around, the players who are running to the driver at this moment should freeze, the one who did not have time to stop in time returns to the starting line. The winner, the first to reach the leader's territory, becomes the leader himself. The whole interest lies in the fact that the phrase can be cut off as you like.(an element of surprise is introduced) , but the last word should still be “stop”, only after it the driver can turn around.

Game "Traffic Light"

The field is limited on 4 sides

running traffic light

The children follow the leader in all directions. From time to time, the leader raises the flag up, then turns around. If you raise the green flag, the children continue to follow the leader, if it is yellow - they jump in place, if it is red - everyone should freeze in place and not move for 15-20 seconds. Whoever makes a mistake is out of the game. The most attentive wins.

skillful pedestrian

Option 2.

Word game "Automulti"

Game progress: Children are invited to answer questions from cartoons and fairy tales that mention vehicles. 1. How did Emelya ride to the king's palace? (On the stove) 2. Cat Leopold's favorite two-wheeled mode of transport? (Bicycle) 3. How did Carlson, who lives on the roof, lubricate his motor? (Jam) 4. What gift did the parents of Uncle Fyodor give to the postman Pechkin? (Bicycle) 5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage) 6. What did the old man Hottabych fly on? (On the magic carpet) 7. Baba Yaga's personal transport? (Stupa) 8. On what did the absent-minded person from Basseinaya Street go to Leningrad? (By train) 9. The bears rode on a bicycle, And behind them the cat Back to front, And behind him the mosquitoes ... What did the mosquitoes fly on? (On a balloon.) 10. What did Kai ride? (On a sled) 11. What did Baron Munchausen fly on? (On the core) 12. What did the queen with the baby wear on the sea in "The Tale of Tsar Saltan"? (In a barrel)

Games according to the rules of the road.

preparatory group

Word game.

Purpose: the formation of complex words.

Make a new word out of two.

ice pierces - icebreaker, rolls itself - scooter

he flies - the plane

gasoline carries - fuel truck

goes everywhere - all-terrain vehicle

on earth - ground

underground - underground

Railway- railway

walk fast - fast paced

light wings - light-winged

gasoline, column - gas station

word game

Target : Singular and plural nouns in the nominative and genitive case.

"One is Many"

One traffic light - traffic lights - many traffic lights

one bus - buses - many buses

one tram - trams - many trams

one car - cars - many cars

one train - trains - many trains

one wheel - wheels - many wheels

Add suggestions.

The game "4th extra"

Purpose: to develop auditory attention. (Explain. Why?)

What item is redundant?

Taxi, horse, bus, trolleybus. (A horse, since it is an animal, not a machine.)

Boat, boat, bicycle, motor ship. (Bicycle, as it is not water transport.)

Tram, train, bus, train. (A bus, since it travels on the road, while all other cars travel on rails.)

Airplane, airship, helicopter, rocket. (An airship, since it does not require fuel to fly. The airship is inflated with gas.) ...

word game "Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain the choice of each word.

Dictionary: three eyes, standing on the street, crossroads, blue light, one leg, yellow light, red light, crossing the street, pedestrian assistant, green light, standing at home.

2. Clap your hands when you hear a word referring to a passenger. Explain the choice of each word.

Dictionary: bus, route, stop, road, bathing, reading, sleep, ticket, conductor, plane flight, pedestrian, seat, saloon, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, crossroads, overpass, traffic light, kindergarten.

word game

Choose a word or two

Purpose: changing adjectives by gender and number

car (new, old, small, comfortable, official)

train (passenger, freight, fast, long, green)

car (car, truck, new, fire, ambulance, passing)

Games for the development of auditory attention.

The game "Extra word" classification of concepts.

Ambulance (airplane, train, bicycle); maritime (transport, port, berth, airbus); cargo (car, barge, rocket, station); high-speed (taxi, ship, highway)

Games for the development of phonemic perception, analysis and synthesis.

Game "Clap your hands"

C: exercise in highlighting syllables in words.

Pedestrian, traffic lights, car, bus, crossing.

Game "Clap your hands"

C: highlighting the sound "R" in words

pedestrian, traffic light, crossing, car, road, zebra, bus…

ANTONYMS

Name words that are opposite in meaning - "words-enemies."

take off - land, sail - sail, drive up - drive off, enter - exit, load - unload, here - there, arrival - departure, arrival - departure, departure - arrival, movement - stop, cargo - passenger, personal - public, ground - underground, leave - arrive.

Solving riddles.

Along the streets and roads

The soldiers are standing.

We carry out with you

What they tell us. (Road signs)

Here it is on the pavement

Tall, slender guard.

Spinning, shaking his head

To all passers-by he says:

The way is now open for you!” (Adjuster)

striped horse,

Her name is Zebra.

But not the one in the zoo

People are walking along it. (Crosswalk )

Got up from the edge of the street

In a long boot

Three-eyed scarecrow on one leg,

Where the cars move

Where the paths converged

Help people cross the street. (Traffic light )

Mobile game "To your signs".

Target. Strengthen knowledge of traffic signs.

Game progress. The players are divided into two groups of five to seven people, join hands, forming circles. A driver enters the middle of each circle with some kind of road sign, explaining its meaning. Music sounds, the children disperse around the playground. Drivers change places and signs. On a signal, the players must quickly find their sign and stand in a circle. Drivers hold the sign over their heads.

Mobile game "Trip to Moscow"

Target. To consolidate knowledge of the names of modes of transport; develop dexterity, speed of reaction.

Game progress. For the game you need hoops - I play one less than the number. The hoops are laid out in a circle, one next to the other. Everyone occupies an empty seat. The driver does not have a hoop. He walks around the players, holding a flag in his hand, and says: "I'm going to Moscow, I invite everyone." Everyone joins him one by one. The driver continues: “We are going to Moscow by bus (by train, by plane)” - and at the same time speeds up the pace. “The bus is picking up speed” - the driver starts running. “Moscow is already very close,” he announces (Running slows down). "Attention, stop!" - the command is distributed: everyone runs to the hoops. Everyone tries to take any free place. The driver also tries to take a seat. The one who is left without a hoop becomes the driver, receives a flag and repeats the game. The driver can take the players away from the hoops, lead them through the hall, etc., and give the command “Landing!” unexpectedly anywhere.

The game "Traffic inspector and drivers"

The game involves 5-6 people.On the playground, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players(drivers) put their cars(chairs) behind the last line and sit down on them. Drivers have driver's licenses(cardboard rectangles) . On the opposite side of the site, facing the drivers, a traffic inspector sits down with traffic signs and scissors in his hands. These scissors are needed to cut the rights of the violating driver. The traffic inspector alternately shows the road signs to the drivers. The driver, who correctly explained what this sign prescribes, advances to the next line. The driver, unable to explain this, gets a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector, his car remains in place. A player who receives four punctures is out of the game. A driver who has passed all the stages without remarks becomes a traffic inspector, a traffic inspector-driver. The game is repeated. Drivers who have left the game receive new driver's license coupons and are included in the game.

Low mobility game "Road, transport, pedestrian, passenger"

Children become in a circle, in the middle of it there is a traffic controller. He throws the ball to one of the players, while uttering one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, The one who caught the ball must quickly name any word associated with the road.For example: street, sidewalk, curb, etc. To the word "Transport!" the player responds with the name of any transport; to the word "Pedestrian!" you can answer - traffic light, pedestrian, etc. The ball is then returned to the traffic officer. The wrong player is out of the game.

The game of low mobility "Who was named - he catches."

The players sit in a circle. In the center is a traffic controller(leader) . He calls the name of one of those standing in a circle and throws the ball to him. The named one catches the ball, names some form of transport and throws the ball to the traffic controller. The one who did not catch the ball, or did not name the word, becomes the driver. The winner is the one who has never been a traffic controller.

Game of low mobility "Spider line"

Children sit in a circle. The driver, the traffic controller, has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway with a sidewalk is dangerous,” Sasha holds the thread, and throws the ball further. "Sergey! An unexpected exit from behind a standing car can lead to an accident, ”Sergey holds the thread, and throws the ball further:“ Olya! Children playing on the roadway are very dangerous.”When all the children take part in the game, they have a “cobweb” in their hands and a long story about the causes of accidents on the roads.

Mobile game "Crossroads"

The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The leader's whistle blows. The intersection comes to life: pedestrians are walking, vehicles are moving. If traffic violations are allowed, the presenter whistles, calls the name of the violator. He is out of the game. Those who make no mistakes win.

Mobile game "Collect a traffic light"

The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that completed the assembly of the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored one each: red, yellow, green. On a signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the wand to the next one, each next participant takes another rectangle from the box, continuing to assemble the traffic light. Rectangles are laid one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray.

skillful pedestrian

At a distance of 60 cm, two cords about 5 m long are placed parallel to each other. It is necessary to walk blindfolded between them along the path.

Option 2. Two circles are made from two cords: external and internal. The distance between them is 1 meter. It is necessary to go blindfolded in a circle between the cords.

Word game "Automulti"

Purpose: to teach to correlate a fairy-tale character and his vehicle, to name correctly, to develop memory, thinking, quick wits.

Game progress: Children are invited to answer questions from cartoons and fairy tales that mention vehicles. 1. How did Emelya ride to the king's palace? (On the stove) 2. Cat Leopold's favorite two-wheeled mode of transport? (Bicycle) 3. How did Carlson, who lives on the roof, lubricate his motor? (Jam) 4. What gift did the parents of Uncle Fyodor give to the postman Pechkin? (Bicycle) 5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage) 6. What did the old man Hottabych fly on? (On the magic carpet) 7. Baba Yaga's personal transport? (Stupa) 8. On what did the absent-minded person from Basseinaya Street go to Leningrad? (By train) 9. The bears rode on a bicycle, And behind them the cat Back to front, And behind him the mosquitoes ... What did the mosquitoes fly on? (On a balloon.) 10. What did Kai ride? (On a sled) 11. What did Baron Munchausen fly on? (On the core) 12. What did the queen with the baby wear on the sea in "The Tale of Tsar Saltan"? (In a barrel).

Games according to the rules of the road.

middle group

Finger gymnastics

Target finger movement training to improve brain performance.

"Transport"

I have toys: (Clap your hands and hit your fist-

kami against each other alternately.)

Locomotive and two horses, (Bend fingers on both hands.)

silver plane,

Three rockets, all-terrain vehicle,

Dump truck, crane -

A real giant.

How many together? (clap hands alternately and

How to find out? hit each other with their fists.)

Speech with movement

Purpose: Coordination of speech with movement; development of creative

imagination; automation of hissing sounds in speech

"ON THE HIGHWAY"

Cars are speeding along the highway. (Children run in a circle, holding!

- Sh-sh-sh! - tires quietly rustle. in the hands of an imaginary steering wheel.)

And they hiss with evil already: (Turn and run along

- Do not rush-sh-shi on the turn. circle in the opposite direction.)

Hedgehog with bag and staff

Walking along the highway. (Bend down so that the back becomes round,

the left hand is placed behind the back, in the right they hold

imaginary walking path, walk slowly along

circle.)

A swift is circling over a hedgehog: (Stand on tiptoe, wave

- Where are you, hedgehog, in a hurry? hands like wings, a runner in a circle.)

- Directly to the city, along the highway (They go again, depicting a hedgehog.)

I'm in a hurry, like everyone else.

- Be on your guard, my friend, (Again they run in the opposite

Do not rush to turn! side, depicting

swift.).

Physical education minute
The guard stands stubborn(walking in place)
Waves to people: Don't go!
(move arms sideways, up, sideways, down)
Here the cars go straight
(hands in front of you)
Pedestrian, wait!
(hands to the side)
Look: smiled
(hands on waist)
invites us to go
(walking in place)
You machines take your time
(hand clapping)
Skip the pedestrians!
(jumping in place)

Puzzles

striped horse,

Her name is Zebra.

But not the one in the zoo

People are walking along it. (Crosswalk )

Lives with three eyes, blinks in turn.

As it blinks, it will put things in order. What it is? (Traffic light.)

mobile game « Find your color »

Game progress: In different sides of the room, the teacher puts hoops and in them one pin of different colors (red, yellow, green). At the signal of the teacher: "For a walk!" everyone disperses or scatters throughout the hall. On the second signal “Find your color!” the children run to their seats, trying to find the pin of their color. The game is repeated.

mobile game"Trams"

Preparing for the game :

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. Attributes: one hoop for each team; one rack for each team.

Rules of the game:

The task of the participants is to run around the rack as soon as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

1. Mobile game "Colored cars"

Target : to exercise children in the ability to respond to color, develop attention, fix the Rules of the road.

Preparing for the game :

Children are placed along the wall or along the edge of the playground. They are cars. Each is given a steering wheel of a different color. The leader stands facing the players with signals of the same color as the rudders.Attributes: colored steering wheels; signals (cardboard circles) that match the color of the rudders.

Game progress:

The host raises a signal of a certain color. Children with handlebars of the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children during the game walk, imitating cars, observing traffic rules. Then the host raises a flag of a different color, and the game resumes. The host can raise one, two or three signals at the same time, and then all the cars drive out of their garages. If the children do not notice that the signal is omitted, the visual signal can be supplemented with a verbal one: "Cars (names color), stopped." The facilitator can do with one verbal signal: "Blue cars are leaving", "Blue cars are returning home."

Mobile game "Be careful" (low mobility)

Target: to activate the processes of thinking, attention, to consolidate the knowledge of children about the rules of the road. Learn to act on a signal.Preparing for the game: Children stand in a circle, the traffic controller - in the center of the circle.

Game progress: Children remember what to do and when. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: "Traffic light!" - we stand still; on a signal: "Transition!" - we walk; on a signal: "Car!" - hold the steering wheel in your hands.

Mobile game "Light the traffic light"

Target.To consolidate knowledge of traffic lights, ball passing skills; teach to act in a team game.

Game progress.Children stand in columns. The first player is the captain. He receives three balloons (or balls) of red, yellow, green color, on a signal passes them one by one to the team members. When the ball reaches the last player, he lifts it up - the first, red signal is lit. The captain may pass the next ball. The team that quickly "lights" all three signals wins.

Mobile game "Tram"

Purpose: To consolidate knowledge of the traffic signal, learn to recognize colors and change traffic in accordance with them.

Game progress. 3-4 pairs of children stand in a column, holding each other's hand. With free hands, hold on to the cord with your right hand, the other with your left. This is a tram. The teacher stands in one of the corners of the room, holding three flags in his hands: yellow, green, red. He explains to the children that the tram moves on a green signal, slows down on a yellow signal, and stops on a red one. The teacher raises a green flag - and the tram rides: the children run along the edges of the hall. If the teacher raises a yellow or red flag, the tram slows down and stops.

Game "Controller"

While walking in a column one at a time, the teacher(he goes first) changes the position of the hands: to the side, on the belt, up, behind the head, behind the back. Children perform all movements behind him, except for one - hands on the belt. This movement is prohibited. The one who makes a mistake falls out of line, stands at the end of the column and continues the game. After some time, another movement is declared a prohibited movement.

Game "Traffic Light"

The field is limited on 4 sides(depending on the number of players) , like footpath, beyond which it is impossible. The driver in the center of the playing field, turning away, assigns a color, those players who have given color available on clothes, they calmly pass, the rest - “violators” must run across the “road”, the salted “violator” becomes the driver.

Bus game

"Buses" are the teams of children "driver" and "passengers". Flags are placed 6-7 meters from each team. At the command "March!" the first players with a quick step (it is forbidden to run) go to their flags, go around them and return to the columns, where the second players join them, and together they again overcome the same path, etc. The players hold each other by the elbows. When the bus (the first player is the “driver”) returns to its seat with at full strength passengers, he must blow his whistle. The first team to arrive at the final stop wins.

Games according to the rules of the road.

Junior group

Children are invited"Put machine" to the garage of the same color as the car:

Look, here are not simple, but colored garages.

Typewriter desired color take

And you take her to the right garage.

Didactic game "Red, yellow, green"

Target: development of attention, memory

Game progress: educator: I will show you circles of different colors: a green circle - everyone clap their hands together; yellow circle - raise your hands up; red - silent.

Mobile game " Sparrows and car»

Target: teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

Game progress:

Children - "sparrows" sit on a bench - "nests". The teacher depicts a "car". After the teacher’s words: “Fly, sparrows, onto the path,” the children get up and run around the playground, waving their arms - “wings”. At the signal of the teacher: “The car is driving, fly, sparrows, to your nests!” - the “car” leaves the “garage”, the “sparrows” fly into the “nests” (sit on the benches). The "car" returns to the "garage".

Mobile game "On a long winding path"

Target: to learn to walk along the cord calmly, slowly, without fear.

Game progress: the teacher lays out a zigzag cord 5-6 m long on the floor - this is a path along which you need to go to the end. At the end of the path, plant some interesting object. The task will depend on what is at the end of the path: go pet the bear, feed the bird, rattle the rattle. If someone is having difficulty, help him, cheer him up.

mobile game "Funny Cars"

Target.Learn to respond to the signal.

Game progress.Players - "cars" are on the site. Each player holds a hoop in his hands - a “steering wheel”. At the command "Cars, in the garage!" children scatter around the playground and “rule” the hoop. At the command of "Cars", to the garage! put the hoop on the floor, stand in it.

Game with a traffic light "Learning to walk"

We kick top top

And clap-clap

Oh yes kids, oh yes strong guys!

We walk along the path

And we clap our hands

Top top, top legs!

Clap-clap, clap hands!

Oh yes kids, oh yes strong men!

word game

Let's go, let's go by car

We press the pedal.

Turn gas on, turn off

We look closely into the distance.

Wipers clean off drops

Right left. Purity!

Hair ruffled by the wind.

We are drivers anywhere!

Simulate driving movements.

The leg is bent, stretched.

Imaginary turn leverwaving their hands towards themselves, away from themselves

Put a palm to the forehead.

The arms are bent at the elbows in front of them, the palms are open.

Tilt your hands to the left, to the right

Wiggle your fingers above your head

Raise up big pahand finger.

mobile game « Train »

Target: improve the skills of running in a column and one by one, speed up and slow down the movement, make stops on a signal, teach them to find their place in the column, do not push comrades, be attentive.

Game progress. Children become one by one. The first locomotive, the rest of the cars (not holding each other). The teacher gives a whistle and the train starts to move forward at first slowly, then faster, faster, finally the children start running. After the words “the train is approaching the station”, the children gradually slow down the movement - the train stops. The teacher invites everyone to go out for a walk, pick flowers, berries in an imaginary clearing. On a signal, the children again gather in a column - and the train begins to move.

mobile game « Find your color »

Game progress: In different sides of the room, the teacher puts hoops and in them one pin of different colors (red, yellow, green). At the signal of the teacher: "For a walk!" everyone disperses or scatters throughout the hall. On the second signal “Find your color!” the children run to their seats, trying to find the pin of their color. The game is repeated.

Game "Funny Tram"

We are funny trams
We don't jump like bunnies
We ride the rails together.
Hey, sit down with us, who needs it!
Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team - passengers, they take their seats at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.

Didactic game "Red and Green"

Target: To teach children to establish connections between objects and phenomena, to act on a signal.Materials for the game:Two mugs (green and red), typewriter.Game progress: The game is played with one child. The teacher takes two circles - red and green - invites the child to take a toy: a car and says:- You, Vasya, the driver, you will drive the car yourself. When I show the green circle, the car can move. Like this (shows). When you see the red circle, the car should stop.