Reboot. House of warm winds

HANG ALL YOUR HEROIC TROPHY INTO YOUR ARSENAL!
PLEASE LOCK THE DOOR WHEN YOU LEAVE HOME!
LOCK LYDIA IN HER ROOM!
ENJOY YOUR STEAM AND BATH BREAKS BETWEEN YOUR ADVENTURES!

HOUSE OF WARM WINDS HAS NEVER LOOKED SO GOOD BEFORE!!

This is not Breezehome TNF - Elianora's Flavor.
This is a brand new mod made specifically for SSE.

It's like Breezehome TNF on steroids. On a pile of steroids...

The house has display cases for most of the unique items in the game,
as well as many interesting features
(details below)

WHAT'S NEW

Redesigned showcase for masks
- Added new activator for ebony blade

Moved and fixed some showcases

Fix nav meshes

REMOVE ALL ITEMS FROM SHOWCASES AND
BACK YOUR SAVEBEFORE INSTALLING / UPDATE

:: MAIN CHARACTERISTICS::

All workbenches
- Showcases for all Daedric weapons, unique shields, armor, dragon priest masks, claws, etc.
- Tons of unique vaults, manually labeled
- Lockable doors (lock Lidka in her room!!)
- Bath and sauna
- Tons of common and unique chests
- Mirror to change your appearance


:: COMPATIBILITY::

Not compatible with any mods that change the House of warm winds,
including lighting mods
(unless the author of the lighting mod made an option without the House of warm winds)

:: KNOWN ISSUES::

HOME UPGRADE SYSTEM DISABLED
YOU CAN ONLY BUY THE CHILDREN'S ROOM. NOTHING ELSE!!!

Buy a house. Get inside. Then return to Avenicci and buy the children's room.
If you don't do it that way, there will be an invisible wall in the armory.
It's not something the author can fix, it's the game engine.

*** AFTER INSTALLING THE MOD, IT IS HIGHLY RECOMMENDED TO START A NEW GAME!! ***
OR PLAY WITH A SAVE MADE BEFORE YOU BUY/VISIT THE HOUSE OF WARM WINDS

Some Skyrim cells are registered in saves.
As a result, you can get unforeseen problems if you do not heed this advice.

To lock the door of the house with a key, simply click on the "Key to the House of Warm Winds" in your inventory. It will be indicated that you cannot equip this item, but this way you will close the door to the house. On the dining table you will find two additional keys - one for Lydia's room, the other for the arsenal. They act in exactly the same way - when you click in the inventory, they lock / unlock Lydia's room or the arsenal, respectively.
Now you don't have to worry about kids playing with the staff of Magnus or summoning Daedra while you're away.

If you want to get this house, but do not want to change the House of warm winds, download the optional file.
Breezheim House will appear near the Whiterun stables.

>>DOWNLOAD BREEZHEIM<<

(OLD VERSION, REMOVED FROM NEXUS MOD PAGE)

Make a backup save in case you want to delete the mod.

Install the mod using the mod manager
(Mod Organizer or Nexus Mod Manager).

Or put all the files from the archive in the Data folder of your game


Version: 1.0.0
Translation: Russian

Description:
The layout of Breezehome in this mod is clearly based on the vanilla Warmwind House as you can see, and the models are taken from the mod and BreezehomeTNF - Hearthfire (I took the tower idea from those mods), plus I added two more rooms at the back of the house . The house itself looks amazing! It's unique in every way, as I've spent many hours working on the global textures for objects, shelves, etc. and also spent a lot of time reworking the lighting (still not perfect, but passable). The house has lots of storage, beds for children and housecarls and lots of books! A lot of books!

Update:1.0.0
- IMPORTANT!!! If you are using mod version 0.9.6, 0.9.7, 0.9.8, 0.9.9, then you will need to take all things from storages, racks and so on, move everyone outside before installing the update! In addition, it is highly recommended to clear the save from scripts before installing the new version!!! (prog "Cleaning scripts in saves")
- Fixed several bugs
- Added plantations near the house
- Added showcase for books "Mythic Dawn. Comments 1,2,3,4"
- Added showcase for the book "Dreamwalking"
- Added a showcase for the book "Grimoire Meylin Varen"
- Added a button near the main entrance, you can disable and enable the "place / take" functionality for showcases
- Fixed a bug where you couldn't place one of the Black Books
- Added display case for Falmer's Left Eye
- Added display case for "Horn of Jurgen Windcaller"
- Tried to make the mod more productive. It might work, it might not work. I don't know, but I tried at least!

Update:0.9.8
- Added a new song to the gramophone
- Outside finishing is 99% complete
- Added new textures
- Moved some parts of the "clutter" for better perception
- Fixed a bug where staves would get stuck in the wall when placed in a weapon rack
- Fixed issue with Lydia once and for all
- Fixed a problem with dialogues when buying a house, now the house is normally bought
- Fixed a bug where you could enter the house without buying
- Fixed all weapon racks weapons
- Fixed all showcases for daggers
- Fixed a bug when children enter the house without adoption
- Fixed some performance issues
- Changed lighting so you won't see any more flickering
- Removed some weapon racks
- Changed two walls
- Fixed some texture clipping issues
- Updated aquarium
- Added new things for "clutter"
- Added two new vaults

Peculiarities:
- Complete exterior retexture for Warm Winds house
- A working gramophone that can play about 1 hour of music (20 tracks)! You can even skip tracks! (tracks will stop as soon as you leave the house)
- Storage: Storage for books (bookcases and more), for quest items (like scrolls), for unique items, armor, weapons, etc!
- Author's furniture design, you have no idea how long it took!
- Each room has a unique design and layout! Starting with an amazing cuisine in a magical tower!
- Working baby beds
- Unique "clutter", all made to look realistic!
- Amazing lighting! Well, it will all depend on your ENB, but even without the ENB everything looks very good!
- Fully compatible with ELFX mod and so on...
- More features are planned in updates!

Requirements:
. Skyrim 1.9.32.0.8
. Dragonborn DLC
. Dawngaard DLC
. Hearthfire DLC

How to upgrade to version 1.0.0:
- If you are using mod version 0.9.6, 0.9.7, 0.9.8, 0.9.9, then you will need to take all things from storages, racks and so on, evict everyone outside before installing the update! In addition, it is highly recommended to clear the save from scripts before installing the new version!!! (program "")

Installation:(can be done manually or via NMM/MO managers)
Place the Data folder from the archive into the game folder (Data is not inside Data, but on top), confirm the merging of folders and files and activate in the launcher

How to install [Important]:
- Please complete the following steps before installing the mod:
1. Remove all your items from the vaults. Everything you leave in the house will disappear.
2. Tell every NPC that lives in the house to come outside
3. Now get out of the house yourself and make a save
4. Now install the mod and restart the game
5. Boot up and move everything you took with you back

Note:
- To make the kids settle in the house, you still have to buy a house upgrade (children's bedroom) from Avenici! Otherwise the room will not work!

I present to you another mod for a complete rework of the "House of Warm Winds" in Whiterun. Already by the very situation near the house and inside it, it is felt that the mod was made by a representative of the weaker sex.

Near the house there is a small garden, a pen for chickens and a veranda, and in the house itself it is warm and cozy, as it has almost everything you need for life and daily activities, as well as such extremely rare things for these replayers as: a toilet and shower. Water in them (and in the kitchen too) is started up with the help of Dwemer valves. The light in the house can be turned on and off. Fireplaces can also be lit and put out. To relax after battles and hikes, the house provides a “game room” where you can play such “modern” things as bowling, billiards and a slot machine like “One-Armed Bandit” where you can win gold bars. There is also an opportunity to practice archery at moving targets.

Some floors can be reached by a simple staircase, while others can be reached using teleporters. In the basement of the house, under the rug, you can find a secret hatch to an underground passage that will lead you to a huge and picturesque cave located under Whiterun, in which trees and flowers grow in an unthinkable way. In case you need to leave your house without being noticed, there is a second exit from the cave, through which you get behind the south wall of Whiterun (a grate with a drain).

In general: if you are used to and want to live chic, then this mod is for you!

How to get a house key?

To get the key to the house, you must complete a small quest. Read the magazine on the chest in the bedroom of the “original” house, take a pickaxe and… take a short trip “in the footsteps” of a certain Remo, builder and former owner of the “House of Warm Winds”…

Installation:unpack the files, drop them into the Data folder of your game and activate the mod in the Launcher.






Version: 1.2 from 10.10.2014
Language: Russian

Description:
Another regular mod for the reconstruction of the original house "Warm Winds" in Whiterun, this time this house will have extended rooms with the addition of new premises, that is, with a regular purchase from Proventus Avenici, for example, a bedroom, a bathroom in the basement will also be added, and so on ...

Update:1.2 from 10/10/2014
- The author did not write anything about what exactly was updated, I found the only mention that the mod was cleaned with TES5EDIT from dirty edits and various file garbage

Possibilities:
- Basement: Smithy, Bathroom and separate room for Lydia
- Workstations for enchantments
- Lots of containers for safe inventory storage
- About 20 plantations from Hearthfires DLC
- Mannequins and weapon racks
- Kids room
- Trophy

How to purchase rooms:
- Attention!!! According to the author, install this mod before buying the House of Warm Winds, but you can install it already with the purchased house and interior, read below for a description of how
- You can go to Proventus Avenici and buy rooms the same way you buy everything for a house in vanilla

List of purchased rooms:(everything is bought as usual)
1.Second floor - forge, weapon racks, trophy
2.Bedroom - Master bedroom, hot spring bathroom
3. Living room - Living room and veranda
3.Alchemy laboratory - includes an alchemy table and an enchantment table
4. Children's room - includes a children's room, an alchemy laboratory, an enchantment table
5.Tana's room - housecarl room (automatically)

Requirements:
- Game version 1.9.32.0.8
- Hearthfire DLC

Compatibility:
- According to the results of testing the mod by users, with mods and everything is compatible

If you have other modifications installed to change the house of Warm Winds:
1. Take all the items and inventory, tell each NPC to leave the house and leave the house yourself
2. Move to any other interior or home
3. Make a clean save and exit the game
4. Remove the mod completely if you have it installed
5. Boot from the last save and save again but in a different save slot
6. Exit the game and install a new mod

IF YOU ALREADY HAVE A FULLY purchased House of Warm Winds:
1. Take all the items / things that you want to keep in your game and talk to each NPC to leave the house and go out yourself
2. Go to any other interior, for example, to the House of the Warrior
3. Make a new save to an empty slot and then exit the game
4. Activate this mod "BHTNF.esp"
5. Load the save you made, enter the house, check if everything works fine
6. Have you checked? Play!

Something is wrong? Do the following:
a. Load a new save (Step 3 above). Open console, type "pcb" (without quotes), press Enter. Then type "resetinterior whiterunbreezehome", press enter, close the console
b. Save the game. Play!

Installation:(you can use NMM manager or manually)
Place the Data folder from the archive into the game folder (not Data inside Data, but on top), confirm the merging of folders and files and activate in the launcher


File Description

Despite the fact that the name says "updated", this is not entirely true. The mod will move the old "House of warm winds" behind the cemetery:

And in its place is a new one:

Those. you get one extra house while keeping the old one. It is very difficult to list all the delights of a new home, and it is even more difficult to describe, because. they must be seen! In addition to the standard set (tables, library, cabinets), it also has mannequins that can dress themselves, and which can be turned off altogether; and weapon racks that are automatically filled with the weapons you specify and much, much more.

How to install?
1. If there is a previous version, then take all your goods, go to the "Drunken Hunter" and save;
2. Remove the old version of the mod, start the game and save again;
3. Copy the files from the archive to the folder with the game, and connect them in your client to launch Skurim:
-0001BertsBreezehomeRemodel.V.2(esm).bsa
-0001BertsBreezehomeRemodel.V.2(esm).bsl
-0001BertsBreezehomeRemodel.V.2(esm).esm
-0001BertsBreezehomeRemodel.V.2(esp.2.0).esp

The main files of the mod, including the house, greenhouse, basement, library and game room:







BertsBreezeCellar(esp.V3.0).bsa
-BertsBreezeCellar(esp.V3.0).bsl
-BertsBreezeCellar(esp.V3.0).esp
-BertsBreezeCellar.v.1.0(esm).esm

Files that add a basement to the classic "House of warm winds", as well as some very useful things,
0001BertsBreezehomeRemodel.V.2(LydiaAddon.V.1).esp
- is responsible for where Lida will live - if there is a file, then she will live in a new house, do useful things, and in the evenings and in the mornings /
if the file does not exist, then in the old one,
0001BertsBreezehomeRemodel.V.2(Spouse).esp
- in case you want to move your life partner to a new home,
0001BertsBreezehomeRemodel.V.2(Grotto).bsa
0001BertsBreezehomeRemodel.V.2(Grotto).bsl
0001BertsBreezehomeRemodel.V.2(Grotto).esp

They add a very beautiful grotto for a new house, as well as a very interesting, but short task to get this house. Please note that if the files are included, then you will not get into the new house, regardless of whether the old one is bought or not, you will have to complete the task:

Removal:
Delete the corresponding archive files from the corresponding game folder.

Notes:
1. In order to understand how everything works, read the books inside the mod. There are a lot of them, but there are also opportunities at home oh-hoo!
2. I will live in this house. Therefore, in order not to be excruciatingly painful from the loss of things acquired by overwork, the mod was checked up and down, including a complete reinstallation of Skurim.

Screenshots:
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