The global map is here. global map

The game World of Tanks has several interesting modes. And one of them is the "Global Map". On it, clans are fighting for territory. In addition to sporting interest, this type of game attracts players with the opportunity to earn gold.

For example, by owning a particular province, a clan can receive from ten to several thousand in-game currency.

The global map for World of Tanks clans itself is a map of the world

It is divided into several parts:

Africa (Western, Eastern, Southern);
Urals and Trans-Urals;
Northern Europe;
Far East;
Asia;
Siberia;
Mediterranean.

As you already understood, only clans can take part in this mode, it is impossible to meet single players there. But the developers have plans regarding the introduction of such players on the global map as mercenaries. Well, let's wait and see.

Global map for World of Tanks clans and battles

Here the process is divided into 2 types:

Global;
tactical.

On the global map, clans are counters, where commanders move them, attack and defend provinces, perform reconnaissance, robbery, and much more. As soon as the chips go into a combat clash, then at a certain time a battle will take place between the clans.

The time is set by the province itself and for each it is different, the battle will take place in the game client, namely in the “Special Battle” tab. Fights are no different from ordinary company ones. There is only one “but”, the clans will not be able to see each other’s lineups until the equipment is discovered during the battle.

What is currently happening in the

To date, all provinces belong to the best TOP clans, and it is almost impossible to knock them out of there. Since these are very strong and experienced players, in order to fight with them, you need to train a lot.

In addition, if you decide to create a clan and try to attack, to capture, the province, then you will not succeed.

Because, you need to spend a huge number of hours training clans, select the necessary compositions of vehicles for certain terrain maps, as well as watch videos of the battles of the TOP clans, only then you will have a small chance of winning. For beginners and intermediate-level clans, there is only one opportunity to fight on the "Global Map" - this is only to increase experience in such battles.

Create clans, train, gain experience and who knows, maybe in time you will add to the list of TOP clans. Good luck on the battlefield!

"Global Map" is a special mode in World of Tanks. It is a strategic struggle between gaming clans for territories. This article provides general information about the "Global Map".

Detailed information about this mode can be found in the Global Map Guide on the official World of Tanks portal.

"Global Map"

general information

The global map is a virtual battlefield based on the world map. For convenience, the map is divided into several parts: Northern Europe, the Mediterranean, Western Africa, East Africa, South Africa, the Urals and Trans-Urals, Siberia and the Far East, Asia. Each of these parts, in turn, is divided into provinces (for example, the Moscow region, Lithuania, Bavaria, Transylvania ...). Each province corresponds to a certain game map. They are geo-referenced: for example, in Africa you cannot find a province with a map of the Arctic or the Sandy River somewhere in the north.

Members

In order to fight on the Global Map, players join clans. Each fighter of the clan is conditionally marked on the Global Map with a token. Solo players cannot take part in the mode, but the developers plan to give them the opportunity to do so as Mercenaries. Clans conduct their own diplomacy: make alliances, create alliances and, most importantly, fight each other.

Why is all this necessary?

In addition to sporting interest, the clans pursue material goals: each province brings its owner a certain amount of gold every day. It can vary from a few dozen to several thousand gold coins, depending on the geographic location and historical value of the province. For example, a European capital will bring more income to its owner than a dozen African possessions.

How are the battles going?

The whole process can be divided into two levels: global (what happens directly on the Global Map) and tactical (what happens in the game client). On a global level, clan commanders move pawns (a symbol for clan players), attack and defend provinces, carry out reconnaissance, plunder, and much more. If the pieces entered into a combat collision with the enemy, then at a certain time (for each province it is different), a battle will take place between the members of the opposing clans. Battles take place in the game client (“Special Battle” tab). At its core, a clan battle is no different from an absolute format company battle. The only difference is that players do not see each other's lineups until the tanks are discovered in battle.

Small secrets of the battles on the GK

  • If your province and the province you want to attack are in different time zones, then you need to put the attack before the prime time of your opponents.
  • If you lose a battle for the province in which your headquarters is located, then you have time until the start of the next turn to move the headquarters to an adjacent province, thereby keeping it on the map.
  • If the province is attacked by several clans at once, then first there is a mini-tournament between them, for the right to fight with the owner of the province. And if there is a draw in this tournament, then the team that previously attacked the province goes further.
  • If you won the battle with the owner and landed on the GC, then you still have time before the turn update to set up new landings for the next day.
  • If there is an oncoming battle, then the card for it is selected randomly from the cards of those provinces from which your troops and enemy troops came out.
  • On the global map, the attacking team always plays from second base, and the defending team from first.
  • If you have created a clan and think that you will immediately be able to capture provinces, etc. - it's a delusion. To do this, you need to train a lot with the clan, play the compositions of vehicles for different maps, watch the battles of the top clans, and only then, after a while, will you have a chance to win. At the moment, for beginners (and even for intermediate levels) clans, fighting on the main battlefield is only possible to gain experience in such battles. It is almost impossible to knock out the TOP clans from the provinces. The whole point of fighting on the GC is that top clans fight each other for provinces. For simple clans, it remains only to study, study and study again. Good luck!

"Global Map" is a special mode in World of Tanks. It is a strategic struggle between gaming clans for territories. This article provides general information about the "Global Map".

Detailed information about this mode can be found in the Global Map Guide on the official World of Tanks portal.

"Global Map"

general information

The global map is a virtual battlefield based on the world map. For convenience, the map is divided into several parts: Northern Europe, the Mediterranean, Western Africa, East Africa, South Africa, the Urals and Trans-Urals, Siberia and the Far East, Asia. Each of these parts, in turn, is divided into provinces (for example, the Moscow region, Lithuania, Bavaria, Transylvania ...). Each province corresponds to a certain game map. They are geo-referenced: for example, in Africa you cannot find a province with a map of the Arctic or the Sandy River somewhere in the north.

Members

In order to fight on the Global Map, players join clans. Each fighter of the clan is conditionally marked on the Global Map with a token. Solo players cannot take part in the mode, but the developers plan to give them the opportunity to do so as Mercenaries. Clans conduct their own diplomacy: make alliances, create alliances and, most importantly, fight each other.

Why is all this necessary?

In addition to sporting interest, the clans pursue material goals: each province brings its owner a certain amount of gold every day. It can vary from a few dozen to several thousand gold coins, depending on the geographic location and historical value of the province. For example, a European capital will bring more income to its owner than a dozen African possessions.

How are the battles going?

The whole process can be divided into two levels: global (what happens directly on the Global Map) and tactical (what happens in the game client). On a global level, clan commanders move pawns (a symbol for clan players), attack and defend provinces, carry out reconnaissance, plunder, and much more. If the pieces entered into a combat collision with the enemy, then at a certain time (for each province it is different), a battle will take place between the members of the opposing clans. Battles take place in the game client (“Special Battle” tab). At its core, a clan battle is no different from an absolute format company battle. The only difference is that players do not see each other's lineups until the tanks are discovered in battle.

Small secrets of the battles on the GK

  • If your province and the province you want to attack are in different time zones, then you need to put the attack before the prime time of your opponents.
  • If you lose a battle for the province in which your headquarters is located, then you have time until the start of the next turn to move the headquarters to an adjacent province, thereby keeping it on the map.
  • If the province is attacked by several clans at once, then first there is a mini-tournament between them, for the right to fight with the owner of the province. And if there is a draw in this tournament, then the team that previously attacked the province goes further.
  • If you won the battle with the owner and landed on the GC, then you still have time before the turn update to set up new landings for the next day.
  • If there is an oncoming battle, then the card for it is selected randomly from the cards of those provinces from which your troops and enemy troops came out.
  • On the global map, the attacking team always plays from second base, and the defending team from first.
  • If you have created a clan and think that you will immediately be able to capture provinces, etc. - it's a delusion. To do this, you need to train a lot with the clan, play the compositions of vehicles for different maps, watch the battles of the top clans, and only then, after a while, will you have a chance to win. At the moment, for beginners (and even for intermediate levels) clans, fighting on the main battlefield is only possible to gain experience in such battles. It is almost impossible to knock out the TOP clans from the provinces. The whole point of fighting on the GC is that top clans fight each other for provinces. For simple clans, it remains only to study, study and study again. Good luck!

Conducting battles on the Global Map

  1. After your tokens have moved to a province that does not belong to your clan, it becomes attacked and a battle is assigned for it. The same happens with your province when it is attacked by troops of another clan.
  2. On the Global Map, the attacked province is marked with a special symbol placed on its territory:
    The information panel of the province also displays information about the fact of the attack itself, as well as about the clan affiliation (emblem and tag) of the attackers, the number of the attacker (if there are your troops in the province), the type of battle (encounter battle on the border or battle on the territory), and also about the time of the battle for the province:
  3. The attacked province remains available for carrying out any operations on its territory (moving chips into and out of it, placing chips from the reserve and taking them to the reserve, moving the stake in and out of the province) only until the start of prime time. At the beginning of prime time, such a province is blocked until the end of the battles for it, that is, the block is removed at the beginning of the next turn after the end of the last battle of the turn. The starting province in which the landing takes place is also blocked at the start of prime time.
  4. After the battle for the province, all the losers' tokens that were in it are removed to the clan reserve. During the game day, they remain blocked, that is, they cannot be placed on the map for the next 24 turns.
  5. A draw in a normal battle for a province is treated as a victory for the defenders.
  6. Please note that you can get information about the number of enemy troops located in the province you attacked. This information is displayed in the middle part of the information block of the province:
  7. If your province is attacked, you can also find out from which territory the attack is being made. Please note that when you select your attacked province, one of the arrows will change its appearance:
    This arrow points to the enemy province from which enemy units are advancing.
  8. You can strike at the troops attacking you with a counterattack by your forces located in the attacked territory. To do this, it is enough to select your attacked province, on the territory of which there are troops, and attack the province from the territory of which the attack is being carried out. However, it should be remembered that in this case you initiate an oncoming battle.
  9. A meeting battle takes place between two attackers across the same border, that is, groupings of troops moving towards each other. The rest of the troops located on the territory of these provinces, but not involved in the offensive, do not take part in the battle.
  10. The number of your and enemy troops participating in an oncoming battle initiated by you or the enemy is also displayed in the list of attackers in the information panel of the province. Encounter battles are displayed with a special icon:
  11. Encounter battles are always held at the same time, half an hour after the start of the prime time of the province. In the event of a draw in an oncoming battle, both opponents are considered losers. Tokens that lose such a battle are removed from the map to the clan reserve. The winning pawns continue the attack and participate in the regular battle for the enemy province, which will take place an hour and a half after the start of prime time.
  12. If the territory is attacked by troops of another clan, you can still attack it according to the general rules.
  13. A series of consecutive battles is held for a province attacked by several clans. The first fight between the owner of the province and one of the attackers takes place one and a half hours after the prime time nala. The next battle will take place between the next attacking clan and the winner of the first one half an hour after the start of the first battle. The next attacker then attacks the winner of the previous fight, and so on. The clan that wins the final battle of this series is considered the winner and owner of the province. The sequence of clan attacks is determined randomly.
  14. The transition of the province under the control of the new owner occurs at the beginning of the next turn after the end of the last battle.
  15. If the enemy captured the province in which your headquarters was located, this headquarters is removed from the map for 24 turns. During this time, you will not be able to place chips from the operational reserve.
  16. After the 24-turn time limit, you can place your bet again on any of the provinces you control using the same button that moves the bet. The newly placed bet on the map will not be available for movement for another 24 turns, and it will be possible to place troops from the reserve on the next turn after placing the bet.

In the World of Tanks project, in addition to the usual tank battles in a random house or in company lineups, there is a wonderful opportunity to try to capture the whole world. We are talking about " World War" - a browser application for the main game client. In a nutshell - there is a map of the globe, divided into many provinces. Any clan can try to capture one or more of them. In addition to the aesthetic component of owning a virtual piece of territory, there is also a very real income - each province brings a certain amount of gold, which goes to the clan's treasury, and then is distributed by treasurers. Let's look at the World War process in World of Tanks in more detail.

The main window will be the Global Map - it is on it that you will see the provinces belonging to you, your allies and opponents. Above and below are information panels that provide all the necessary data for conducting strategic actions. For the convenience of the game, the Global Map (hereinafter referred to as the GC) is geographically divided into 8 regions containing a different number of provinces. There are several types of provinces - ordinary (average income), starter (invasions and landings on the GC start from them) and key (higher income). In order for the province to generate income, it is necessary:

Have a mobile capital in one of the provinces - Headquarters;

All other provinces must be geographically accessible from the capital.

The process of playing the "World War" WoT is step-by-step - every day is divided into 24 turns, respectively, 1 turn lasts 60 minutes. In addition, for each of the provinces there is a so-called "Prime Time" - at the moment of its onset, a series of battles begin, and the territory itself is "frozen" for almost all actions.

So, your clan decided to land on the GC - only starting (located on the coast) and rebellious provinces are suitable for landing. To apply for a landing, you need to have at least 15 players who have played at least one battle on vehicles above level 5. Such a player gives the clan 1 token, so 15 tokens are needed to land. The total number of clan tokens can be seen under the GC in the operational reserve information panel. In this way:

Choose a province;

We select landing (corresponding button);

We submit an application.

15 tokens from your operational reserve will change color from green to yellow, indicating that personnel have been moved to fight for her territory. However, there are many who want to land on the GC, and the province usually already has an owner. So, when landing, the tournament begins - the battles of the Olympic system (the loser is eliminated, in case of a draw both teams are eliminated), which will determine the winner of the landing. The maximum number of teams in the tournament is 64, those who did not manage to get in are recorded for the next landing. There is a 30 minute interval between each round of the tournament. If your team won the tournament, then in the future it will fight with the troops of the owner of the province - if you win, you will become its new owner, and if you lose, all the chips will be moved back to the operational reserve and will be unavailable for 24 hours. In addition, the victory of the owners of the province in which the rebellion took place automatically means its suppression.

So, your clan has become the happy owner of its own territory - you can develop expansion and capture new provinces belonging to other clans. An attack on an enemy province can be started by the clan leader, his deputy or company commander. There are two types of possible battles: an oncoming battle (battle on the border of a province) or a battle for territory. If there are several who want to attack the same province, then the winner is determined in the same way as during the landing - by a knockout tournament.

Vehicles destroyed as a result of battles for the provinces are blocked in the GK for a certain time - it depends on the outcome of the battle, the level and type of the vehicle. Thus, for an attacking clan, upon successful capture of territory, a destroyed tier 2 light tank will be inaccessible for 30 minutes, and a tier 10 ART SPG for 24 hours. For the losers, the conditions are much worse - the same self-propelled guns will be unavailable for 120 hours.

What can be done in the province? First of all, place your mobile capital - Headquarters. You can move it once a day and only to the provinces belonging to your clan. The rate allows you to receive income from the provinces, to carry out the withdrawal of troops from the operational reserve, as well as to hire agents for special operations (intelligence and counterintelligence). You can also move troops from the province to other territories - moving chips takes 24 turns (hours). Any movement of troops can be canceled by clicking on the corresponding arrow. And the province can be plundered! Looting is understood as a special operation, after which the province once generates income for three days, and then for 5 days it will not generate income at all, EVEN WHEN THE OWNER CHANGE! The tactics of scorched earth and swoop-withdrawal in their most striking manifestation.

Since we are already talking about special operations, we cannot mention Intelligence and Counterintelligence. Recruitment and introduction of a scout into the territory of a potential enemy allows you to find out:

Location and number of troops;

Location of Stavka;

Chance of rebellion in the province.

Accordingly, there is the possibility of counterintelligence. The recruited agent will prevent information leaks and interrupt intelligence operations of enemy clans. Both of these operations are paid (gold is required), the preparation of each agent lasts 24 hours, in case of disclosure of the next scout, the next one can be sent only a day later, but the counterintelligence agent exists 24 hours under any conditions.

Ample opportunities for diplomacy and the creation of various alliances make World War an exciting game in World of Tanks, where the ability to communicate with people and find allies is no less important than the ability to drive a tank. In addition, game events occasionally take place on the GK - so last year a whole continent surfaced in the middle of the Atlantic Ocean. Participants in the battles for it received not only unique stripes, but also a convenient springboard for landing on US territory. And quite recently, a global restart of the Civil Code took place and the battles for the provinces were fought on vehicles of a strictly defined level - including the first one!