How to describe about the game sea battle. How to play sea battle on a piece of paper

Children are so passionate about various gadgets that they often do not want to not only read, but even play not in the virtual. This worries both professionals and parents. In one of the episodes of the cartoon "Barboskiny" Grandfather just offers a way to return children to real world with the help of playing the whole family in the usual " sea ​​battle" on the paper.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that it is possible to have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Sea Battle today also exists in a computer version, the traditional version of destroying ships on a piece of paper in a box has one undoubted advantage over a virtual one.

Playing with a live person is more interesting than with a computer, the battle is much more fun and exciting. Yes, and more useful, because in this case, the child develops not only logic and strategic thinking, but also intuition, the ability to "calculate" and read the emotions of another person.

Another plus and reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room, or some special entourage. Enough paper, pen and know the rules of the game sea battle on paper for two.

Learning to play sea battle

The rules of the game on paper in a sea battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are denoted on one side by letters from A to K (without Y and Y), on the other by numbers from 1 to 10. In this field you need to arrange your ships.

A second similar square is drawn next to it with a similar designation of fields. On it, during the battle, the player fixes his shots.

  • When making a “shot”, the player names the coordinates of the target, for example, B8.
  • The opponent answers "by" if there is nothing in the cell; "wounded" if his ship was hit; "killed" when a ship is destroyed.
  • Hitting a foreign ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • On a miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant may require the opponent to present his playing field and check the records of moves.

The rules of the Sea Battle game stipulate not only how many and what size ships are involved in the battle, but also their location.

  1. Composition of ships: 4 submarines of one cell, 3 destroyers, consisting of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. It is necessary to draw ships in such a way that they in no case touch each other. There must be a distance of at least one cell between them.
  3. You can place ships horizontally, vertically, and at the edge of the playing field.

What Not to Do

Rules and certain restrictions are discussed.

  1. You cannot change the composition of ships.
  2. Some rules say that one ship can only have a linear shape, in some cases the shape of the letter L is allowed. This point must be specified in advance. But in all variants it is impossible to draw and place the ships diagonally.
  3. You cannot change the field value.
  4. You can not distort the coordinates and hide the hit.

Strategies

Not only simple rules and the conditions of the organization of the game explain the popularity of the game Sea Battle, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and tricks join logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider the skill and the way your opponent plays. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent will play with you, who already knows that there can’t be in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Consider the location of your ships. One of the winning strategies is the location of large ships compactly in one place, and scattered single-celled ones away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct tactics of the game include a few simple tricks.

Be sure to record the opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Someone does it with dots, someone with crosses. This will avoid repeated shelling of empty squares and conflicts, in case of any errors.

If the opponent's ship is "killed" in a sea battle, then we mark the cells surrounding it as empty immediately. After all, we know that the rules prohibit the placement of ships in them. This saves you time. In this case, the most profitable shot at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

The shooting tactics of the players can also be different. You can shoot by making diagonal moves. So there are more chances to hook large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, you determine the choice of moves based on what begins to peep through on the enemy playing field.

A tactic to combat popular fraud, when the opponent sets up the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and the ships are drawn in one color, and the shots are marked with a different pen or pencil.

Today, the Sea Battle game exists both in the form of a desktop factory set, and in the form computer game, but playing on a simple checkered piece of paper is still exciting.

Let's play Sea Battle

Sea battle is a simple and exciting board game that does not require special knowledge and special devices. To play together with a friend or family member, all you need is two checkered pieces of paper and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition, strategic thinking. How to play sea battle at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly naming the coordinates on the enemy’s map (on a piece of paper in a box). The named point must destroy the ship or hook part of it. The sooner the player sinks the opponent's fleet, the sooner he will win.

playing field

It is a sheet in a box on which a square is drawn measuring 10 x 10 cells. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is denoted by the letters of the Russian alphabet (from "A" to "K", skipping "Yo" and "Y"). Ships are placed in the drawn square.

Sometimes the words "Republic" or "Snow Maiden" are used instead of letters.

Next to your own field, the opponent's field is drawn on paper. It must have identical coordinates and dimensions. The plane remains free and is used to mark their shots.

The number and location of ships in the game sea battle

Submarines consist of several pipes or decks. The playing field should include:

  • 1 four-deck battleship - 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

Ships should be arranged according to certain rules. They cannot touch each other at corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are variants of naval combat with a different arrangement of ships - the letter "G", zigzags or squares. Their structure and number may be different. For example, 2-3 four-deck and 1 five-deck (aircraft carrier). When using more ships, a different field size (15 × 15) will be required.

Conditions and order of moves

To choose who will go first, the players cast lots. When you shoot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • past;
  • injured;
  • killed.

In the first case, he makes it clear that you have landed on an empty cell. The move goes to the opponent.

The second option means that you are in a multi-deck ship (consisting of 2, 3 or 4 cells). Mark this place on your map. You are entitled to the next shot. To finish off an alien ship, use the nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. Your turn lasts until you miss.

The third option says that the enemy submarine has been destroyed. If this happened with a single shot, then it was single-deck (it occupied one cell). If the ship was killed on the second turn, then it was a two-deck ship, etc. After the ship was destroyed, you can walk until you hear the answer "by".

Strategies

A well-planned tactic will help you win the game of sea battle. The winning strategy offers:

  • Carefully disguise. The companion should not see your playing field on a piece of paper in a box.
  • Consider the way the game is played and the skill of the opponent. For example, if this is a beginner player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Consider the placement of your ships. Single-cell ships can be placed scattered, far from each other. Large - compact in one place. The partner will quickly find large objects. However, he will spend much more time searching for small submarines. This will give you a chance to recoup.
  • Mark your shots. Put crosses in the right empty square. So you will not call these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules forbid building ships in them. This will save you time.
  • Shoot while moving diagonally. This increases the chances of knocking out large submarines. In search of a battleship, you can walk through three cells to the fourth.

What Not to Do

If the rules are not followed, the naval battle game may end earlier. The following are considered unacceptable violations:

  • Skip due to carelessness.
  • Incorrectly drawn field: Incorrect coordinate system or dimensions of the sides of the square.
  • The number of ships exceeds the required.
  • One of the players spied on the placement of submarines from another.
  • Hits are hidden.
  • The opponent places the last single-deck ship in the course of the game in the last free cell. To avoid cheating, draw the ships and the field on a piece of paper in one color, and mark the shots with a different pencil or pen.

Sea battle is quite an exciting game. It is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All you need is a piece of paper and a pen.

Incredibly popular game on paper. And although now there are special game kits for Sea Battle, as well as a lot of computer implementations, classic version on the leaf remains the most sought after.

The goal of the game is to sink the enemy's ships before they can sink yours.

Rules of the game "Sea battle"

Two players play. Each of them needs a piece of paper (preferably in a cage), a pencil or a pen. The game begins with the preparation of the field. Two squares of 10 × 10 cells are drawn on the sheet. On one of them, their ships will be placed, in the other, "fire" will be fired at enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise whether or not to use the letter “Yo”). By the way, in some schools, instead of the boring alphabet, they write the word " REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have not mastered the alphabet.

Arrangement of ships

Next, the deployment of fleets begins. Classic Rules naval combat they say that there should be 4 ships in one cell (“single-deck" or "single-tube"), 3 ships in 2 cells, 2 in 3 cells and one - four-deck. All ships must be straight, no curved or "diagonal" allowed. The ships are placed on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by the sides or by the corners. In this case, ships can touch the edges of the field and occupy corners.

When the ships are placed, the players take turns making "shots", naming the squares according to their "coordinates": "A1", "B6", etc. If the cell is occupied by a ship or part of it, the enemy must answer "wounded" or "killed" ("sunk"). This cell is crossed out with a cross and you can make one more shot. If there is no ship in the named cell, a dot is placed in the cell and the turn passes to the opponent.

The game is played until the complete victory of one of the players, that is, until all the ships are sunk.

At the end of the game, the loser can ask the winner to look at his ship placement.

Mastery

If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it has both strategy and tactics, which we will talk about in conclusion. So - about the tricks and also various honest and not very honest methods of playing sea battle:

  • First of all (and this is the most important thing!), you need to keep your sheet with the ships so that the enemy cannot spy on your location;
  • Be sure to keep a record of your own and other people's moves, marking them with dots. So shots on the same cells will be excluded;
  • Having sunk an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • You should not put ships in the corners of the field: usually beginners shoot at them first of all. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. Good result gives an uneven distribution of ships: collect all the "large" ships in one or two dense groupings, and hide the remaining "single-deck" ships separately in secret places on the playing field. In this case, the enemy will quickly figure out and defeat the grouping of large ships, and then it will take a long time to search for the remaining small ones;
  • Killing big ship, the enemy surrounds him with dots. So, having found a “four-deck”, the enemy immediately opens (4 + 1 + 1) * 3 \u003d 18 cells (that is, 18% or almost 1/5 of the field). “Three-deck"Gives 15 cells (15%), "two-deck" - 12%, and "single-deck" - 9%. If you put the “four-deck” against the wall, then it will allow you to open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in general in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, the destruction of enemy ships is best to start with the search for a "four-deck". To do this, you can shoot diagonally, or draw a rhombus, or shoot through 3 cells on the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two. Of course, in the process of searching, “every little thing” will come across and make adjustments to the plans.
  • And here is a dishonest way: to arrange all the ships, except for the last one-deck ship (it will act as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: let the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils different colors and after placing the ships, just change handles.

The cool game "Sea Battle on Paper" is available online and there are a lot of advantages in this! You no longer need to get your hands dirty with paste when drawing ships. And look for an opponent to play Sea Battle for Two: you will be one of the players, the computer will be the other!

Recall the rules of the Sea Battle game: 2 battlefields of 10 × 10 cells are drawn on paper, we write numbers vertically, and letters horizontally.

Both players (you and the computer) place their armadillos with no touch allowed. Each of you has the same fleet size:

  • 4 single-deck ships (in 1 cell);
  • 3 double-deck;
  • 2 three-deck;
  • 1 large four-deck.

How to play Sea Battle on Paper online

The game starts with auto-placement: the computer places your ships randomly. To rotate a boat, double-click on it and drag while holding down the left mouse button. Confirm readiness by clicking on the "Fight" button and into battle!

On the first board with your ships, the actions of the enemy (computer) are visible. Shoot at a blank board, trying to guess where the opponent has placed his boats. Choose a position and left click to shoot. If you hit the computer ship, you can try to hit it again until you miss or sink it.

I liked playing Sea Battle on Paper - be sure to leave a review! Do you want more? Try "" under the same conditions, without registration. Have a good fight!

Sea Battle is an addictive game for two players that only the lazy did not play as a child. This entertainment is unique, first of all, because no special equipment is required for its organization. Just an ordinary pen and a sheet of paper is enough, and two guys will be able to unfold a real battle.

Although all of us in childhood at least sometimes sat in front of a lined sheet, over time the rules of this fun are often forgotten. That is why parents are far from always able to keep company with their grown children. In this article, we bring to your attention the rules of the sea battle game on pieces of paper, which were familiar to each of us a few years ago.

The rules of "sea battle" on the sheet

The board game "sea battle" is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each of the players draws a playing field of 10x10 cells on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 "four-deck" ship, which is reflected on paper as a row of 4 cells;
  • 2 "three-deck" - rows of 3 cells;
  • 3 "two-deck" - rows of 2 cells;
  • 4 "single-deck" - boats, depicted as 1 shaded cell.
  • All ships are placed on the field, taking into account next rule: The decks of each ship can only be vertical or horizontal. It is impossible to paint cells diagonally or with bends. In addition, no ship should touch the other even at an angle.
  • At the beginning of the game, the participants determine who will go first by drawing lots. Further, the moves are carried out in turn, but with the condition that the one who hit the enemy ship continues his move. If the player did not hit any of the opponent's ships, he must pass the move to another.
  • The player who makes the move calls out a combination of a letter and a number indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot fell, and informs the second player whether he hit the ship or not. In this case, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is put in it.
  • In the "sea battle" game, the winner is the one who manages to sink all the ships of the opposing fleet faster. If the battle continues, the loser makes the first move.
  • We also invite you to familiarize yourself with the rules of the game in no less interesting games that can be played by the whole family -